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inverted3reality said:

exactly, people are getting on the defensive here if someone has a single criticism about the wii. It's a wonderful machine and the sales prove any wise cracker on these forums wrong. It has wonderful games, but you have to accept that developers are half handedly making games for the system looking for a quick buck.

If you had developers putting 10-30 million $ into game design like you did in the ps2 eras, the wii would have those same titles. With intuitive motion controls in an INTUITIVE game. that is desgined as a GAME first, and then the controls are worked into the game.

People think that I'm saying motion control is less good, but thats obviously not true! Okami on the wii is much better than it is on the PS2.

Motion controls have the potential to incrase the games quality, if used CORRECTLY.
Just as GRAPHICS have the potential to increase a games quality.

They do not DEFINE what makes a game GOOD. A game can have AWESOME motion controls but otherwise be a BAD game. Likewise for graphics.

Developers have been doing this lazy. They have been offloading time and effort into making intuitive wiimote usages without working on their actual game.

The Wiimote controls do not NEED to be a step backwards, mario galaxy, twilight princess, metroid prime 3, mario kart wii are examples of masterful titles that use wiimote controls.

They all share that same philosophy. Do you think the designers of mario kart wii said, well, lets make a game around a steering wheel motion control device? No.

They MADE an AWESOME edition to the mario kart world, and then added motion control. if it wasn't there, the game would still be awesome.

I guess the point is im tired of games that are not using it correctly, and im tired of games that expect to get a pass on horrible game design because they use the wiimote.

The wii is a video game console, it's not a toy, and consumers money is valuable to them. Stop publishing shit, I'm sick and tired of it and there's no excuse.

If you had put it more like that at first, I would have understood it. Your first comment seemed like you were claiming motion controls were hindering games, not that it just made a different environment developers weren't taking advantage of.

Although the controls of the Wii had a lot to do with it. It's not as though Ubisoft didn't try with Red Steel, and Nintendo hasn't been trying.

If Red Steel 2 hopefully meets even half of what the developers are shooting for, we have a game that couldn't be done without motion control.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs