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Forums - Gaming - Forza Motorsport 3 vs Gran Turismo 5 damage comparison

ultima said:
JaggedSac said:
selnor said:
JaggedSac said:
What did InsideSimRacing give Forza 3 for damage? I think it was pretty good, damage isn't just visual, there are internal things that go wrong. Such as fucking up when using the clutch.


They actually gave Damage 5/5, and said it's the best representation of damage in a game as a whole. Whether it be the user braking the clutch or visual damage.

Yeah, I remember them saying it was best in class for sim games I think.

If they gave Forza a 5, what would they give Dirt and Grid? 10/5?


No way. It's the damage as a whole for all games. Dirt 2 was great visually but absolutely sucked where it mattered. Under the hood. Grid though I thought was excellent. On the new weight system I believe it would have gotten a 5. From what I am understanding from Inside Sim Racing though is that the damage is impressive in FM3. More importantly things like misusing the clutch pedal on wheel actually destroys the clutch on your car. Real life.



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Why does everyone care about damage so much? You've all been squabbling about which one is the better "sim"....but if you were to take damage into account for them being "sim"...then technically NEITHER are! Because if you crash into a wall at 135mph, you don't just get a scratch, and maybe a loose bumper. The whole front of the car crumples, and the car becomes undriveable. Until these games can simulate that, the damage in either game is moot.

But I'm sure you guys don't want a game in which a car doesn't drive after a big crash...but you're screaming for "reality". Get over yourselves. And stop making F3 vs. GT5 threads. It's getting old



BMaker11 said:
Why does everyone care about damage so much? You've all been squabbling about which one is the better "sim"....but if you were to take damage into account for them being "sim"...then technically NEITHER are! Because if you crash into a wall at 135mph, you don't just get a scratch, and maybe a loose bumper. The whole front of the car crumples, and the car becomes undriveable. Until these games can simulate that, the damage in either game is moot.

But I'm sure you guys don't want a game in which a car doesn't drive after a big crash...but you're screaming for "reality". Get over yourselves. And stop making F3 vs. GT5 threads. It's getting old


Fatal crash damage is probably the most unimportant damage aspect in a sim racer.  It is the things that happen more often that matter most.  What is the internal damage done to the car when you bump someone?  What are the aspects of damaging your tires?  Damage caused by misusing the clutch?  Damage to tires due to cornering improperly?



BMaker11 said:
Why does everyone care about damage so much? You've all been squabbling about which one is the better "sim"....but if you were to take damage into account for them being "sim"...then technically NEITHER are! Because if you crash into a wall at 135mph, you don't just get a scratch, and maybe a loose bumper. The whole front of the car crumples, and the car becomes undriveable. Until these games can simulate that, the damage in either game is moot.

But I'm sure you guys don't want a game in which a car doesn't drive after a big crash...but you're screaming for "reality". Get over yourselves. And stop making F3 vs. GT5 threads. It's getting old


In probably 99% of the cars in both games you would die



selnor said:
ultima said:
JaggedSac said:
selnor said:
JaggedSac said:
What did InsideSimRacing give Forza 3 for damage? I think it was pretty good, damage isn't just visual, there are internal things that go wrong. Such as fucking up when using the clutch.


They actually gave Damage 5/5, and said it's the best representation of damage in a game as a whole. Whether it be the user braking the clutch or visual damage.

Yeah, I remember them saying it was best in class for sim games I think.

If they gave Forza a 5, what would they give Dirt and Grid? 10/5?


No way. It's the damage as a whole for all games. Dirt 2 was great visually but absolutely sucked where it mattered. Under the hood. Grid though I thought was excellent. On the new weight system I believe it would have gotten a 5. From what I am understanding from Inside Sim Racing though is that the damage is impressive in FM3. More importantly things like misusing the clutch pedal on wheel actually destroys the clutch on your car. Real life.

From what I've seen of Forza's damage system (I've only seen the cosmetic side of it), any CM game from this gen beats it damage-wise. But I didn't know about that clutch part. Do you have to use clutch when racing with a controller? That would really suck.



           

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GT5 should have motorstorms damage! that would be koooool



ultima said:
selnor said:
ultima said:
JaggedSac said:
selnor said:
JaggedSac said:
What did InsideSimRacing give Forza 3 for damage? I think it was pretty good, damage isn't just visual, there are internal things that go wrong. Such as fucking up when using the clutch.


They actually gave Damage 5/5, and said it's the best representation of damage in a game as a whole. Whether it be the user braking the clutch or visual damage.

Yeah, I remember them saying it was best in class for sim games I think.

If they gave Forza a 5, what would they give Dirt and Grid? 10/5?


No way. It's the damage as a whole for all games. Dirt 2 was great visually but absolutely sucked where it mattered. Under the hood. Grid though I thought was excellent. On the new weight system I believe it would have gotten a 5. From what I am understanding from Inside Sim Racing though is that the damage is impressive in FM3. More importantly things like misusing the clutch pedal on wheel actually destroys the clutch on your car. Real life.

From what I've seen of Forza's damage system (I've only seen the cosmetic side of it), any CM game from this gen beats it damage-wise. But I didn't know about that clutch part. Do you have to use clutch when racing with a controller? That would really suck.

Nah, there's three options: automatic, manual, and manual with clutch. If you don't know what you're doing with the clutch, you will mess the car up.



themanwithnoname's law: As an America's sales or NPD thread grows longer, the probabilty of the comment "America = World" [sarcasticly] being made approaches 1.

themanwithnoname said:
ultima said:
selnor said:
ultima said:
JaggedSac said:
selnor said:
JaggedSac said:
What did InsideSimRacing give Forza 3 for damage? I think it was pretty good, damage isn't just visual, there are internal things that go wrong. Such as fucking up when using the clutch.


They actually gave Damage 5/5, and said it's the best representation of damage in a game as a whole. Whether it be the user braking the clutch or visual damage.

Yeah, I remember them saying it was best in class for sim games I think.

If they gave Forza a 5, what would they give Dirt and Grid? 10/5?


No way. It's the damage as a whole for all games. Dirt 2 was great visually but absolutely sucked where it mattered. Under the hood. Grid though I thought was excellent. On the new weight system I believe it would have gotten a 5. From what I am understanding from Inside Sim Racing though is that the damage is impressive in FM3. More importantly things like misusing the clutch pedal on wheel actually destroys the clutch on your car. Real life.

From what I've seen of Forza's damage system (I've only seen the cosmetic side of it), any CM game from this gen beats it damage-wise. But I didn't know about that clutch part. Do you have to use clutch when racing with a controller? That would really suck.

Nah, there's three options: automatic, manual, and manual with clutch. If you don't know what you're doing with the clutch, you will mess the car up.

I guess like with everything else in the game, the player has a choice. MS should've released this for PC. I totally would've bought it.

I still think its cosmetic damage modelling is horrible. Aside from the paint scratches, which actually look pretty good.



           

From watching the insidesimracing video Froza 3 score very well especially when it comes to damage. Yet having to use the clutch for every single gear chance may sound like a good idea at first but in practice not very fun.(something even a pc racing sim doesn't force you to do with manual clutch) I've actually tried to do this with PC sims before and after 10 minutes it's not very fun nor very conformable. (Even my back started to ache yet maybe if i had insidesimracing racing unit it may be a little more comfortable) I still like manual clutch  as I like using the clutch at take offs as well as gearing down to a much lower gear (like 6 to 3 for example)

Still from insidesimracing impressive review I would go out and buy a 360 solely for Forza 3 if I could use a Logitech racing wheel. For some legal reasons Logitech is not able to support X360  (including  G27) which is a real shame.



Smidlee said:

From watching the insidesimracing video Froza 3 score very well especially when it comes to damage. Yet having to use the clutch for every single gear chance may sound like a good idea at first but in practice not very fun.(something even a pc racing sim doesn't force you to do with manual clutch) I've actually tried to do this with PC sims before and after 10 minutes it's not very fun nor very conformable. (Even my back started to ache yet maybe if i had insidesimracing racing unit it may be a little more comfortable) I still like manual clutch  as I like using the clutch at take offs as well as gearing down to a much lower gear (like 6 to 3 for example)

Still from insidesimracing impressive review I would go out and buy a 360 solely for Forza 3 if I could use a Logitech racing wheel. For some legal reasons Logitech is not able to support X360  (including  G27) which is a real shame.

You don't have to play manual with clutch.  You can play just manual or automatic.