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Why does everyone care about damage so much? You've all been squabbling about which one is the better "sim"....but if you were to take damage into account for them being "sim"...then technically NEITHER are! Because if you crash into a wall at 135mph, you don't just get a scratch, and maybe a loose bumper. The whole front of the car crumples, and the car becomes undriveable. Until these games can simulate that, the damage in either game is moot.

But I'm sure you guys don't want a game in which a car doesn't drive after a big crash...but you're screaming for "reality". Get over yourselves. And stop making F3 vs. GT5 threads. It's getting old