Easily Kojima. SotC is vasly over-rated. What we have there is a pretty stripped down game with very little variety which survives as a classic under the mantra "games are art" and "Atmosphere is greater than narrative." If that game wasn't supported by some of the best graphics and most original artstyle on the PS2...say it were on the DS, it would be a mediocre title and wouldn't be remembered by most people. The game is a paper champion. It has no real substance. It's not the type of game you want to play back through for the addictive gameplay.
Of course, it doesn't hurt the developers notability and the post launch hype of the game, that the developer stayed PS exclusive, and thus automatically has a huge horde of followers no matter how good or bad his work may actually be.
Kojima on the other hand, is an actual great developer who has been making not only good games, but even one revolutionary game(MGS). While he has slipped up in the past, and no he's not perfect, he is really really good, and he doesn't need to be seen in a mysterious "games are art" mystique to justify it.
I do give the artstyle dept for SotC props, though. Interesting stuff. Though, gameplay is where it counts, and making an obviously Zelda inspired knockoff without the dungeons, monsters, or story didn't quite enthrall me as I once thought it might, no matter how purty is turned out. Maybe I just don't understand atmosphere or implied themes in videogames. That said, it does pay homage to Zelda. I give it an 8/10.
I don't need your console war.
It feeds the rich while it buries the poor.
You're power hungry, spinnin' stories, and bein' graphics whores.
I don't need your console war.
NO NO, NO NO NO.