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Forums - Sony - David Cage: Sony Pays Attention to the QUALITY of a GAME (Heavy Rain guy)!!

CGI-Quality said:
Slimebeast said:
Apart from lots of QTE's during action sequences, there's also a whole lotta point'n click yes.

I wonder why they didnt make this game multiplatform anyway.

Why does that matter?

Cos X360 owners would be able to enjoy it? And it was PC too even more people could.



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^I'm just saying that obviously if you counted up the total time you had full control of your character (moving around environments, searching for items, driving, shooting, whatever) vs the total time you spent in the interactive QTE's, obviously the QTE's take up a bigger portion of your total play time. Can anyone argue against this? I have not played Indigo Prophecy so perhaps it has a lot more character control than the gameplay videos I saw.



nightsurge said:
^I'm just saying that obviously if you counted up the total time you had full control of your character (moving around environments, searching for items, driving, shooting, whatever) vs the total time you spent in the interactive QTE's, obviously the QTE's take up a bigger portion of your total play time. Can anyone argue against this? I have not played Indigo Prophecy so perhaps it has a lot more character control than the gameplay videos I saw.

I think you watched the wrong videos, because there is most definitely more character control than there is QTEs.



CGI-Quality said:
Slimebeast said:
CGI-Quality said:
Slimebeast said:
Apart from lots of QTE's during action sequences, there's also a whole lotta point'n click yes.

I wonder why they didnt make this game multiplatform anyway.

Why does that matter?

Cos X360 owners would be able to enjoy it? And it was PC too even more people could.

Can't say that I feel bad. You want to enjoy the game, buy the PS3. All there is to it....

If I wanted a Sonic game....I turned to the Genesis,

I wanted Mario......I turned to Nintendo.

I wanted HEAVY RAIN......I bought the PS3!

 

Yes, but some people are poor lol.

Especially lots of X360 owners bought it cos it was cheap. Not everyone has $299 for a second console.

Btw who was it that said he was short on money the other day...



CGI-Quality said:
Rainbird said:
nightsurge said:
It's not ALL qte's, but that is probably the majority of the experience. Even all the gameplay trailers show this. You walk around for a minute, find an item, it triggers an interactive QTE where the only control you have is hitting a button every now or then to determine how the QTE progresses. Then after a few minutes of that, you get to walk around again and reach another QTE trigger point.

I've never played Indigo Prophecy, but have seen many gameplay videos of that as well and it looks like mostly QTE's too. I'm not saying the game will be bad. In fact I'm sure it will have a very rich and developed story because of how they create the gameplay and QTE's.

But for anyone to say there is a balance between user gameplay (user moves the character and has full control) and QTE gameplay (watching the events and only user control is on button presses) they are either being misleading, have a weird definition of gameplay, or haven't played these games.

That's where your argument fails. Honestly, the only thing QTE-wise that I didn't like about Fahrenheit was that there were a few overly long sequences for no apparent reason. That's the only thing I hope they fix about this in Heavy Rain.

But we can argue once the game's been released.

I believe that's one of thw MAIN fixes for HEAVY RAIN.

Oh thank god. That last fight in New York was completely ridiculous... <_<



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CGI-Quality said:
nightsurge said:
^I'm just saying that obviously if you counted up the total time you had full control of your character (moving around environments, searching for items, driving, shooting, whatever) vs the total time you spent in the interactive QTE's, obviously the QTE's take up a bigger portion of your total play time. Can anyone argue against this? I have not played Indigo Prophecy so perhaps it has a lot more character control than the gameplay videos I saw.

To better understand HEAVY RAIN, an outting with Indigo is DEFINITELY an option. I like that games like these exist, I want unique experiences. HEAVY RAIN, while similar to Indigo, will be an experience all to itself.

But I am right in my assumption that QTE time is larger than the time actually moving your character around and controlling his full movement and actions?

@Rainbird:  Are you sure?  I'd go and buy the game but I don't want to spend money just to see if you are lying or not.  I am talking about total TIME not total number of events or anything like that.

EDIT:  I guess maybe the videos are misleading, then.  Why doesn't the developer release gameplay videos actually showing character movement as the majority part, then?  That'd help smooth out all the controversy.  The only problem is that the only place I can get the game is Xbox Live Games on Demand and that means whether I like it or not, I'm stuck with it



darthdevidem01 said:
David Cage: Sony Really Pays Attention to the Quality of a Game
Posted on October 13, 2009 by Shak
 

David Cage has gone on record to rubbish claims by "gamers" that Heavy Rain is only full of quick time events. He mentions that the only people saying this are those that have never played the game, and that the balance of QTE versus action in the game is exactly like Farenheit (Indigo Prophecy in the US). He explains that the game only goes into QTE during a cutscene sequence, and allows you to control the character at all times throughout these unique experiences.

Cage also commented on Sony saying that "they really pay attention to the quality of the game. That's the only thing that matters to them, and to us too...I think we are in good shape, we made the game we wanted to make."



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CGI-Quality said:
Slimebeast said:
CGI-Quality said:
Slimebeast said:
CGI-Quality said:
Slimebeast said:
Apart from lots of QTE's during action sequences, there's also a whole lotta point'n click yes.

I wonder why they didnt make this game multiplatform anyway.

Why does that matter?

Cos X360 owners would be able to enjoy it? And it was PC too even more people could.

Can't say that I feel bad. You want to enjoy the game, buy the PS3. All there is to it....

If I wanted a Sonic game....I turned to the Genesis,

I wanted Mario......I turned to Nintendo.

I wanted HEAVY RAIN......I bought the PS3!

 

Yes, but some people are poor lol.

Especially lots of X360 owners bought it cos it was cheap. Not everyone has $299 for a second console.

Btw who was it that said he was short on money the other day...

You're right. But I also know that if I didn't have a 360 and sat around wanting Gears of War to come to PS3, I'd be looking ridiculous. I understand people's money is tight, but if there's a console that doesn't have a game/franchise that another console has, people have to do as they've ALWAYS had to in that scenario, go without the game/franchise. This idea that "multiplatting" ANY game is better for the industry is a fallacy IMO.

There'd be no point for multiple consoles if every game went multi. I'm glad that there are 3rd party companies who realize this, and keep their games/franchises exclusive: (Epic, Quantic Dream, Bioware) etc, etc...

 

But what is the point of multiple consoles really? Does it bring any value other than competition (which decreases prices)?



CGI-Quality said:
nightsurge said:
CGI-Quality said:
nightsurge said:
^I'm just saying that obviously if you counted up the total time you had full control of your character (moving around environments, searching for items, driving, shooting, whatever) vs the total time you spent in the interactive QTE's, obviously the QTE's take up a bigger portion of your total play time. Can anyone argue against this? I have not played Indigo Prophecy so perhaps it has a lot more character control than the gameplay videos I saw.

To better understand HEAVY RAIN, an outting with Indigo is DEFINITELY an option. I like that games like these exist, I want unique experiences. HEAVY RAIN, while similar to Indigo, will be an experience all to itself.

But I am right in my assumption that QTE time is larger than the time actually moving your character around and controlling his full movement and actions?

@Rainbird:  Are you sure?  I'd go and buy the game but I don't want to spend money just to see if you are lying or not.  I am talking about total TIME not total number of events or anything like that.

EDIT:  I guess maybe the videos are misleading, then.  Why doesn't the developer release gameplay videos actually showing character movement as the majority part, then?  That'd help smooth out all the controversy.  The only problem is that the only place I can get the game is Xbox Live Games on Demand and that means whether I like it or not, I'm stuck with it

Well, no. There's more interaction with the character than there are QTEs. It's the main reason Cage goes on his rants in the first place. Believe me, there's MUCH more running around and charcater interaction than there are QTEs. It's just that the game DOES contain a sizable amount of QTEs, so that's what stands out to people.

Okie dokie, I'll take your word on it.  I know you wouldn't lie to me, bro



Serious_frusting said:
Like what i said in another thread

Sony = Gaunteed top quality games constantly


Sony's early pre Playstation empire were not top quality.