9/10
-HUGE, immense, impressive, world!
-Great Plot IMO
-Great Character Models, manageable graphics
-Fun Gameplay
-Epic Music
The ultimate con:
-Bugs, bugs, glitches, bugs, glitches, oh yes, bugs.
9/10
-HUGE, immense, impressive, world!
-Great Plot IMO
-Great Character Models, manageable graphics
-Fun Gameplay
-Epic Music
The ultimate con:
-Bugs, bugs, glitches, bugs, glitches, oh yes, bugs.
9.3 IMO. It had a few glitches but it was a very solid game overall
Barozi said: Of all the people in this thread, I didn't expect you to rate this game down Kylie |
Funnier still is that he gave Fallout 3 a 9.6, which has just as much bugs and glitches as this one does.
5/10
+ Character customisation
- Voice acting save Patrick Stewart
- I tried my best to make a speed character and he still moved PAINFULLY slow
- Not turn based
- Stupid bartering/persuasion system
- Unimpressive graphics
- Controls better suited to mouse/keyboard (console version)
KylieDog said:
I've put a lot more hours into Fallout 3 than I have Oblivion and I haven't enountered nearly as many. Oblivion has many more and the problems with Oblivion bugs is most of them are game breaking, Fallout 3s were not.
I probably spent more time in Oblivion replaying the same parts of game because I needed load an older save to escape a bug than I did playing new parts.
Fallout 3 had a much better leveling/ability system and the world as a whole was better designed.
I keep going back to Oblivion because it has everything in a game that I like but then I always hit a bug and get fed up of replaying what i already done. Is more annoying when you really get into some parts of it and forget to save for quite a while. |
Ever got stuck in rubble on Fallout 3?! Damn annoying!
Seece said: Ever got stuck in rubble on Fallout 3?! Damn annoying! |
PC Version has "TCL" so we are lucky.
Seece said:
Ever got stuck in rubble on Fallout 3?! Damn annoying! |
As is the game crashing multiple times among other things.
My rating would be as follows:
9.4 for Oblivion only, 9.8 if counting all expansions
+A massive world to explore
+Character Customization and many strategic approaches
+Combat system well implemented
+Atmospheric music which immersed you in the world
+Tons of quests
+Lots of variety, whether on enemy types, ambient, NPC
-Minor graphical glitches
-Easy difficulty overall
Current PC Build
CPU - i7 8700K 3.7 GHz (4.7 GHz turbo) 6 cores OC'd to 5.2 GHz with Watercooling (Hydro Series H110i) | MB - Gigabyte Z370 HD3P ATX | Gigabyte GTX 1080ti Gaming OC BLACK 11G (1657 MHz Boost Core / 11010 MHz Memory) | RAM - Corsair DIMM 32GB DDR4, 2400 MHz | PSU - Corsair CX650M (80+ Bronze) 650W | Audio - Asus Essence STX II 7.1 | Monitor - Samsung U28E590D 4K UHD, Freesync, 1 ms, 60 Hz, 28"
7/10
Pros
+Spell creation and Enchanting
+Large open world
+Good replay value
Cons
-Main story is boring
-Where'd the spears go?
-What about those flying spell, too?
-Unbalanced. Some of the classes are useless
-Leveled enemies and loot
I would recommend this game to others but I wouldn't call it a 'must have'. The lack of items and spells from the previous installments bugs me. The spears weren't that important but no flying spell? Sure I can fast travel but that's only to places I've already found. Trying to climb some of the hills and mountains would have been a lot less painful with the spell. The leveled enemies and loot takes away from the experience. You never feel like you're getting ahead.
Slimebeast said:
LOL! Either you really have faith in computer technology, or Oblivion's voice acting was really bad. Oblivion has nothing of that. All the dialogue is recorded by real life actors. |
Ok thanks for the clarification and yes it does not sound too impressive:
"Oblivion features the voices of Patrick Stewart, Lynda Carter, Sean Bean, Terence Stamp, Ralph Cosham, and Wes Johnson. The voice acting received mixed reviews in the game press. While many publications characterize its voice acting as excellent, others found fault with its repetitiveness.The issue has been blamed on the small number of voice actors and the blandness of the written dialogue itself. Lead Designer Ken Rolston found the plan to fully voice the game "less flexible, less apt for user projection of his own tone, more constrained for branching, and more trouble for production and disk real estate" than Morrowind's partially recorded dialogue"
So it seems they are using voice modifications instead, probably this is why it sounds so samey and the voice acting isn't that well done.
As for having too much faith in technology, if on a 7 Mhz 1 MB Amiga 500 from the 80s you could have text to speech technology in games like this:
It should be a lot more advanced by now...
http://www.youtube.com/watch?v=afcVG5s6DQU (IMO game'graphics look bad for an Amiga 500 game, but that's besides the point)
With some voice modification:
http://www.youtube.com/watch?v=SloFXZLhozI
Say program from 1984/1985 (can do female, male voice with expressions by using symbols like ? or !, etc, here uses monotone computer voice):
http://www.youtube.com/watch?v=lzKNFTZ8if4 (this was advanced stuff, considering for example PCs used single-tasking MSDOS and could only beep).