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Forums - Sony Discussion - PS3 Bayonetta Experiencing Frame-Rate Issues?

Hephaestos said:
I like how on the pic she does a back kick with the hill pointing up but that the spell shows a kick as if done in front (the hill is down).... ^^

...the Hill is in the Background...



“It appeared that there had even been demonstrations to thank Big Brother for raising the chocolate ration to twenty grams a week. And only yesterday, he reflected, it had been announced that the ration was to be reduced to twenty grams a week. Was it possible that they could swallow that, after only twenty-four hours? Yes, they swallowed it.”

- George Orwell, ‘1984’

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Is it self developed engine or Unreal based? With a PS3 'port' it sounds like the old 'develop for PC/360 architecture then try and get it running okay on PS3' issue again.



Try to be reasonable... its easier than you think...

Reasonable said:
Is it self developed engine or Unreal based? With a PS3 'port' it sounds like the old 'develop for PC/360 architecture then try and get it running okay on PS3' issue again.

With a bit of The Orange Box thrown in with other people doing the porting job.



Yeah.. Platinum Games dropped like arock in my eyes for not making both versions...



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IllegalPaladin said:
Reasonable said:
Is it self developed engine or Unreal based? With a PS3 'port' it sounds like the old 'develop for PC/360 architecture then try and get it running okay on PS3' issue again.

With a bit of The Orange Box thrown in with other people doing the porting job.

True, true.  Oh well, they still have time to smooth it out.



Try to be reasonable... its easier than you think...