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Forums - Nintendo - NEW!!! New Super Mario Bros Wii Trailer

Alterego-X said:
The "it looks like a DS game" trolls completely miss the point.

It's a 2D game! Obviously, anyone who said that "it looks good", meant that its art, the coloring, and generally the aesthetics are appealing, (in the same way as a DS game, or even a NES game can look good) and not that it is the next Crysis.

Or maybe you missed the point. It doesn't look that great for a 2D game. I was the one that said it looked like a slightly improved DS game and I certainly wasn't trolling since I said that didn't matter. I didn't miss anyones point, if they think it looks great that's fine. I don't like the NSMB style much and I don't think the graphics are impressive at all. It's more colorful sure, but it's certainly not 2 generations ahead of NSMB. If NSMB was an N64 game and Nintendo showed this off as a Gamecube launch title people would have been disappointed with the graphical improvements. Now we're going from DS to Wii which is an even bigger gap. Plenty of Wii games surpass NSMB Wii and plenty of 2D games in general do.

So You may have missed the point of people not having different opinions. Me not being impressed with it wasn't a response to down talk people who were, so in that context it doesn't really matter what they meant when they said it looked good. No one here compared it to Crysis except for you.



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The game has some nice particle effects, higher resolution textures, and higher polygon count than NSMB. Other than that, it still looks pretty much the same. Still NSMB looked great from the start(even If I would have preferred it to be 2d.) It doesn't matter, unless you wanted Super Mario Galaxy level.

 



I think it looks leaps and bounds better than NSMB on the DS. I thought the char models in that game were pretty bad, even though it was an amazing game. In this game it looks great, like they're running through a really creamy painting.



sc94597 said:

The game has some nice particle effects, higher resolution textures, and higher polygon count than NSMB. Other than that, it still looks pretty much the same. Still NSMB looked great from the start(even If I would have preferred it to be 2d.) It doesn't matter, unless you wanted Super Mario Galaxy level.

 

My favorite thing about SMG is the 2D sections.

@Staude, well it didn't sell so Wario's hand drawn animation will go down in history as a rare and unique contribution to Nintendo design, but not a success.



“When we make some new announcement and if there is no positive initial reaction from the market, I try to think of it as a good sign because that can be interpreted as people reacting to something groundbreaking. ...if the employees were always minding themselves to do whatever the market is requiring at any moment, and if they were always focusing on something we can sell right now for the short term, it would be very limiting. We are trying to think outside the box.” - Satoru Iwata - This is why corporate multinationals will never truly understand, or risk doing, what Nintendo does.

megaman79 said:
sc94597 said:

The game has some nice particle effects, higher resolution textures, and higher polygon count than NSMB. Other than that, it still looks pretty much the same. Still NSMB looked great from the start(even If I would have preferred it to be 2d.) It doesn't matter, unless you wanted Super Mario Galaxy level.

 

My favorite thing about SMG is the 2D sections.

@Staude, well it didn't sell so Wario's hand drawn animation will go down in history as a rare and unique contribution to Nintendo design, but not a success.

Super Paper Mario for Wii also had hand-drawn backgrounds.



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cool



When did graphics become such an overwheling relevance to a video game? I guess I'm the only one who first saw the trailer at E3 and thought "Man that looks fun!" I also thought it ran very smoothly, I'd take 60fps over 1080p any day of the week.



Bet between Slimbeast and Arius Dion about Wii sales 2009:


If the Wii sells less than 20 million in 2009 (as defined by VGC sales between week ending 3d Jan 2009 to week ending 4th Jan 2010) Slimebeast wins and get to control Arius Dion's sig for 1 month.

If the Wii sells more than 20 million in 2009 (as defined above) Arius Dion wins and gets to control Slimebeast's sig for 1 month.

Arius Dion said:
When did graphics become such an overwheling relevance to a video game? I guess I'm the only one who first saw the trailer at E3 and thought "Man that looks fun!" I also thought it ran very smoothly, I'd take 60fps over 1080p any day of the week.

Quoted
For
Truth

I couldn't believe this thread turned into a discussion about graphics.



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Awesome looking

Two things I have to say. So far, the level design looks better all around. The sky levels are done exceptionally well. The problem is it looks as if the locations are stripped from NSMB on the DS. It does hurt the game, that is for sure. It would be nice to have some unique locals.



theRepublic said:
Arius Dion said:
When did graphics become such an overwheling relevance to a video game? I guess I'm the only one who first saw the trailer at E3 and thought "Man that looks fun!" I also thought it ran very smoothly, I'd take 60fps over 1080p any day of the week.

Quoted
For
Truth

I couldn't believe this thread turned into a discussion about graphics.

Why not? Its the only argument most of them have, as usual.

 



“When we make some new announcement and if there is no positive initial reaction from the market, I try to think of it as a good sign because that can be interpreted as people reacting to something groundbreaking. ...if the employees were always minding themselves to do whatever the market is requiring at any moment, and if they were always focusing on something we can sell right now for the short term, it would be very limiting. We are trying to think outside the box.” - Satoru Iwata - This is why corporate multinationals will never truly understand, or risk doing, what Nintendo does.