Onimusha12 said:
Let’s face it, Sony and MS steam roll us with game after game for their consoles, show developer after developer willing to bend over backwards for them, show great things they plan to do for their new upcoming gaming peripherals. Meanwhile no one seriously gave wii motion controls a real effort… and Nintendo just plugs along…
Despite all their setbacks it’s clear that Microsoft and Sony are infinitely more adept at adapting to setbacks and re-training market focus to their favor. They’re making lemonade from lemons and damn tasty lemonade at that.
Basically everything that Wii gamers had claimed would happen for the Wii back in 2006/2007 has happened for the PS3. The Wii would eventually win over the core gamer, but it was the PS3 that is slowly doing so. The Wii has loads of quality games on the way, but it is only the PS3 that has delivered on delayed quality this generation.
While this generation is a lost cause for Nintendo in regards to core gaming, there is hope for the next gen, assuming Nintendo is smart enough to give the consumer what they want. We’ve already seen Nintendo dump massive amounts of revenue into new studios for developers and create a sub-company dedicated towards quality control. However…
From the outset, Nintendo faced many problems this generation:
- Developers entered this generation not wanting to seriously support Nintendo.
- Nintendo worked poorly with third party developers and failed to back third party titles.
- Nintendo failed to diversify their image and product appeal, relying too heavily on casual gaming.
- Nintendo did not cultivate the Wii to be a console geared towards selling a variety of software.
- Nintendo was not prepared for the success of the Wii, lacked the infrastructure and second party studios to create a software snowball effect that is needed to get any console to become a viable software selling machine
In the end, its largely Nintendo’s inability to please third party developers and create a product that will sell their games. Nintendo can recover from this, but while gaining considerable ground this generation, they’ve lost their golden opportunity to take the market back, assuming that was even possible given their inbound handicap.
Nintendo needs to learn from Microsoft and Sony or they’ll end up losing the casual market to them too in due time. Nintendo needs to be willing to pay money out of their own pockets to get quality third party games put on their console.
While I’m sure some of you are just content with the way things are going for the Wii and DS, there are those of us who see that Nintendo can do more.
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Now I could spend long times going over every single point that you have made illogically but instead I'll get to the heart of your argument. You reason that Nintendo has lost the core gamers this generation because of lack of 3rd party support. Actually your argument can be reworked as such:
"The platform wasn't made viable for core gaming. Because the platform was not viable for core gaming, third parties did not support the console. Therefore, the lack of 3rd party support made the platform not viable for core gaming.
There is an obvious flaw with this argument. It's called a circular reasoning fallacy. You can't claim that the cause of something is also the effect. Meaning the cause of why 3rd party support wasn't there can't also be the effect of the lack of 3rd party support. It's a completely illogical argument just as a whole which obviously makes the rest of it make no sense.
So considering the basis of your argument is unsound due to it being a circular reasoning fallacy, I find it difficult to really debate what you say. I understand that you are trying to suggest that Nintendo is not doing so hot on 3rd party support but you completely leave out relevent alternatives to why this happening. Things such as Nintendo's dominance on its own consoles, lack of change in brand perception, sales of certain games playing a role, etc. Instead you carelessly make the argument of someting being the cause as also being the effect which as I stated is a circular reasoning fallacy. And because of that, logically your argument has to be discarded.
Now for talkign just on the subject (not this argument obviously), Nintendo has definitely not found a way to get 3rd parties to put their top games on their platform. This is apparent simply from looking at the facts. But there are many logical reasons as to why this is happening (HD development already strong underway with 3 viable platforms and sales performance to back it up and justify it, Ninendo's continued dominance on their platforms, and the system not being good for mass development across platforms). You take all that into a business meeting where they are doing risk analysis (whith btw is the actual decision process to where games go not as this poster would have you believe) those points being brought up don't make a strong case for putting your big dollar games on the Wii.
Of course there are still plenty of arguments that do such as large, active userbase, strong diversity in genre interests, and of course cheaper development. But it seems now they are content with doing against hte Wii which is something Nintendo is trying to work on, obviously. It doesn't really have anything to do with Nintendo in general, nor does it have anything to do with MS or Sony doing anything. Only way they are even involved is how brand is perceived which goes into risk analysis, something they can only influence but not ultimately change. I'm sure all 3 are working on trying to get the appeal of mainstream, worldly appeal but of course that is difficult. So this post, fallacious in nature, also shows a lot of misconceptions in people of how these games are determined for particular platforms.
We all understand Nintendo's situation with 3rd parties on the Wii, is something that needs to be changed. I'm sure Ninty is working on it but they may not solve it for this generation. They need to continue to do what they are doing... showing off wide varities of 3rd party video games to maintain that majority appeal and continually keeping their platform open to as many developers and games as possible. And of course what they need to work on is some more personal interaction with developers and negotiating with them for the better interest of their platform. But of course always keeping in mind, that on the sales floor they are still competiting. When you have dominant software like Nintendo, this is a good approach to take. Encourage interest and development but don't sell out your own appeal. Tough scenario for Ninty, but definitely something they need to continue working on. But hey the problem could still be the hardware differentiation which may not be resolved until next generation. Thus may just have to go it alone haha or have it forced due to success. Either way we all recognize it as a problem persisting with Ninty and something that will continue to be debated.