Shanobi said:
hanafuda said: 'So much promise. So little of it actually delivered.'.
This.
It's pretty poor that arguably the most creative, unique, and original Wii experience is Wii Fit.
Very few third parties have the balls to try and give us anything new, despite Nintendo claiming that the platform is a haven for experimentation due to the so called low dev costs. Then Nintendo contradict themselves by churning out endless sequels to established franchises.
The platform has become a contradiction as the casuals aren't interested in creativity, and the 'gamer' audience simply isn't there. |
The gamer audience is there. Don't delude yourself. Most polls show that 360 and PS3 owners also own a Wii.
And Nintendo would be stupid to not turn out sequels to franchises. The difference from the other companies being, that most of those sequels take direct advantage of the Wii's uniqueness.
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Firstly, do you think the Wii has lived up to the promise?
Secondly, 53 million Wiis sold. Sales of The Conduit to date - 260,000 copies. If you want to prove a point, don't talk polls, talk sales figures. 360 and PS3 owners also own a Wii? Maybe some of them do, but are they buying games for it?
I mention Nintendo churning out sequels to established IPs because, regardless of the so called unique properties of the Wii, they still just churn out the same old stuff. And don't try telling me that Mario Galaxy, Smash Bros, and Mario Kart Wii couldn't have been done on the gamecube. Hell, they could be done on the PS2 or XBOX. Direct advantage of the Wii's uniqueness my ass. Wii Fit and Wii Fit Plus is are so unique they had to make a new peripheral for it. The balance board has absoultely nothing to do with the Wii and it's so-called uniqueness. It is 100% down to the balance board.