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Forums - Gaming - TGS 09: What I didn't like about Final Fantasy XIII. ( Destructiod )

Most of the OP's complaints sound like good things.



This will only take a moment of your time. *steals your watch*

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None of his points seem to bother me...



4 ≈ One

The lack of victory theme made sense in XII made sense, but this really should be included as there is a distinction from battle to area

If the camera is the same as XII, I have no problem, because I really enjoyed that game



Yeah but it will still be awesome.



 

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Camera - seemed great when I played the demo.

Action points - no complaint there.

Generic Enemies - They seemed quite a bit different from other FFs when I played it. But FF should keep it's identity somehow.

Big Fonts - Kitase wanted to make it so SDTV players can still enjoy it.

Lack of Victory Song - probably the only one I agree with.


Good game if it is getting nitpicked that much.



"Naturally the common people don't want war: Neither in Russia, nor in England, nor for that matter in Germany. That is understood. But, after all, IT IS THE LEADERS of the country who determine the policy and it is always a simple matter to drag the people along, whether it is a democracy, or a fascist dictatorship, or a parliament, or a communist dictatorship. Voice or no voice, the people can always be brought to the bidding of the leaders. That is easy. All you have to do is TELL THEM THEY ARE BEING ATTACKED, and denounce the peacemakers for lack of patriotism and exposing the country to danger. IT WORKS THE SAME IN ANY COUNTRY."  --Hermann Goering, leading Nazi party member, at the Nuremberg War Crime Trials 

 

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Riachu said:
ZenfoldorVGI said:
In their review, I hope they spend less time nitpicking, if the game is great. Mentioning flaws is one thing, but if a game is good enough, they most often are ignored. MGS4 is one of the most flawed games this generation, but since those nitpicks don't overcome the greatness of the actual game, it's remembered as one of the best.

FFXIII will probably be great.

The only real flaw I remember from playing MGS4 was the somethings too-lengthy cutscenes.

How bout the 15 hours worth of cutscenes, with cheesy, campy, terrible dialogue, and mediocre story? How bout the leaps in logic required, due to the fact that Kojima tried to tie everything together. How bout the poor controls on the final boss fight, and the relative lack of challenge, the terrible gun upgrading system, the severe lack of "oh snap" gameplay moments inherant to the other games in the series, and the fact that the gameplay was completely derivitive to MGS3, or how it was more of a homage to the rest of the series, than a stand alone game, and thus lacked innovation.

How bout the complete and utter 3rd wall breaking scene with Meryl towards the end, and the rediculiousness of the situation which totally breaks with the games serious theme, and destroys any sense of realism the previous games intended to instill. How bout the English VA besides Snake and Campbell? How bout the translation and localization? How bout the complete and utter lack of a real emotional moment in the whole 15 hour film?

How bout the aweful online mode? How bout the boss fights that never approached the best of the series? How bout the length of gameplay, and shortness of the game while skipping cutscenes?

How bout the preiodic installs? How bout the long, needlessly drawn out hidden ending, without closure? How bout the pointless split screen "boss battle?"

That said, this game had Meryl in it, and she was hot and lovely. It is also a fantastic AAA PS3 exclusive that I enjoyed.

However, I couldn't nitpick all the flaws in that game if I wrote a book about it.

If a game as flawed as MGS4 can garner the praise it recieved, this "no win music" can probably be overcome, is my point.

Let's stay on topic though.



I don't need your console war.
It feeds the rich while it buries the poor.
You're power hungry, spinnin' stories, and bein' graphics whores.
I don't need your console war.

NO NO, NO NO NO.