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Forums - Microsoft - Natal Ricochet lags and has jittering.

For every good Natal article posted there has to be what 5 or 10 negative ones to negate that impact? Kojima was giving it praise yesterday so this is to be expected. So I guess we should have a few more of these today....



"If you've got them by the balls their hearts and minds will follow."

Quote by- The Imortal John Wayne, the original BADASS!

 

 

 

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loy310 said:
stika said:
Keep_the_change said:

@ the whinners

I don't recall having any lag on beta build of Wii Sports or in the PS3 Wand first beta demonstration. The game should be already free on this lag and jittering, but yeah, it can be just a bad use of the Natal capabilities. Or maybe not.

are you kidding? Sony's wand demonstration on E3 had nothing BUT lag

 

also, you're the one whinning here, seeing as how you're the one who created a thread whinning about lag

Lies, I watched E3 2009 about 10 times, and I never saw lag in the PS3 wand demo at all..


Yeah no lag present whatsoever, hence why the guy took a few swipes to simply hit a ball on screen.  Stop being naive, the wand wasn't ready for demo and did have some issues. 

 

As for the OP, explain how you expect a camera capture device not to have lag exactly.  There is still a year until release to fine tune the hardware AND software, keep posting your hate though as you're going to look a right tool when it hits the shelves.



rover said:
Keep_the_change said:
@ ocn

The PS2 eye toy also used full body motion tracking, and the PSEye. Check this vid "project natal debunked":

That video's actually interesting.  Fantastically lame, but interesting.

RGB camera is limited by room brightness, depth camera works in pitch black. I don't know about you, but I am not playing in a fully-lit room most of the time.

RGB camera to "track" a 2D image != depth camera which tracks 3D regardless of lighting.

If Sony's had this for so long, what the F?  Where is it?  Why hasn't it been capitalized upon?
If this has been around since the PS2, then how does that not equal a fail for Sony?

It's easy to throw stones at the Natal, it's easy to say "we've already done/got that", but man if Sony HAS this stuff, what's taking them?

RGB camera uses the visible spectrum of light.  The Natal "depth" camera uses infrared light.  Both cameras would use light intensity and contrast to determine where an object is in "3D" space.

Whereas the RGB camera can have trouble dealing with variable room lighting, an infrared camera would have trouble with variable infrared lighting (candles, fireplaces, and potentinally you if you work up a sweat).

The E3 videos show some lag with Natal, but it is still a beta product.  We'll just have to wait and see what Microsoft can do before it launches. 



DM235 said:
rover said:

That video's actually interesting.  Fantastically lame, but interesting.

RGB camera is limited by room brightness, depth camera works in pitch black. I don't know about you, but I am not playing in a fully-lit room most of the time.

RGB camera to "track" a 2D image != depth camera which tracks 3D regardless of lighting.

If Sony's had this for so long, what the F?  Where is it?  Why hasn't it been capitalized upon?
If this has been around since the PS2, then how does that not equal a fail for Sony?

It's easy to throw stones at the Natal, it's easy to say "we've already done/got that", but man if Sony HAS this stuff, what's taking them?

RGB camera uses the visible spectrum of light.  The Natal "depth" camera uses infrared light.  Both cameras would use light intensity and contrast to determine where an object is in "3D" space.

Whereas the RGB camera can have trouble dealing with variable room lighting, an infrared camera would have trouble with variable infrared lighting (candles, fireplaces, and potentinally you if you work up a sweat).

The E3 videos show some lag with Natal, but it is still a beta product.  We'll just have to wait and see what Microsoft can do before it launches. 

Actually RGB cameras rely mainly on edge detection for depth, it has nothing to do with light intensity other than the fact that the better the light, the easier it is to detect edges.  This can be very difficult to do and can only provide relational depth information.  Such as the person got bigger, so they must have moved forward some, now use an algorithm to come up with some distance that was just covered.  While each pixel in Natal's system has an associated depth to go with it, and all objects(such as other players) can be exactly related in 3D space to each other.  No guess work involved at all.



^I thought natal used both a standard camera and the infrared. That's why the product looks like it has 2 lenses.



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nightsurge said:
^I thought natal used both a standard camera and the infrared. That's why the product looks like it has 2 lenses.

It has both, but only uses the infrared to generate the skeletal system.  It will use the RGB for facial recognition and other such things in addition to the infrared.



Here is a visual example of how Natal sees things.



I love my 360, but Natal looks like the biggest pile of crap I've ever seen. It's a mess, I simply do NOT believe it will work well. I fell for the Wii hype earlier this gen, and so far for me the only Wii games I enjoy outside of Wii Sports/resort are all games that don't use motion controls, or use them very little.

I LIKE my controller. I like pushing a button to jump. I do not like to whip my controller around or raise my hands to make something jump, or swing a sword etc. I like pushing a button, it's accurate 100% of the time, has almost no lag, and works just fine.

Natal looks like it'll be the laggiest, least accurate of the bunch, so I simply do not want it.



drakesfortune said:
I love my 360, but Natal looks like the biggest pile of crap I've ever seen. It's a mess, I simply do NOT believe it will work well. I fell for the Wii hype earlier this gen, and so far for me the only Wii games I enjoy outside of Wii Sports/resort are all games that don't use motion controls, or use them very little.

I LIKE my controller. I like pushing a button to jump. I do not like to whip my controller around or raise my hands to make something jump, or swing a sword etc. I like pushing a button, it's accurate 100% of the time, has almost no lag, and works just fine.

Natal looks like it'll be the laggiest, least accurate of the bunch, so I simply do not want it.

Good thing Natal is not meant for you.  It is meant for people who never could get used to using a controller.  You know the type of people that see a game, think it looks fun, then try to play it and get frustrated because they can't figure out how to move or jump, etc?  Those types of people.

Natal will also appeal to others besides this crowd, but that's it's main first target.  Get those non-gamers that even the Wii couldn't get.  It is also planned to use Natal in creative ways that augment regular gaming experiences while still using a regular controller, so perhaps that is something you would like in the future



The OP.

Taking positive articles with regards to new prototype technology about one persons first interaction with said technology then rebundling it in such a way as to make the whole article sound bad is simply fanboyism and deliberate flame bait.

I recommend you actually spend more time looking at the technical differences between the technologies then ask yourself with any prejudice put to one side that if this same technology was on offer on your system you would not be excited.

You can choose to believe that Microsoft buys all this positive press for Natal or you could choose to believe they are truely excited about it with good reason.



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