I like how suddenly 2D simulation of 3D tracking = True 3D tracking... that's amazing and a complete show of deperation
I like how suddenly 2D simulation of 3D tracking = True 3D tracking... that's amazing and a complete show of deperation
"There's still a question mark over the technology's noticeable input lag -- Kudo Tsunoda assured us that the final product would aim for a more acceptable latency of 100ms -- but quick reflexes aren't really required to enjoy a game like Space Invaders casually"
http://www.joystiq.com/2009/09/25/tgs-2009-body-on-project-natal-with-space-invaders-extreme/
Looks like the input lag will at least be better before release.
^ that wont appease those that have no intention of buying it or a 360.
100ms won't be too noticeable, though I'd prefer if it was even better than that. Hard to do with a full 3D body tracking technology without going too expensive, though, so I will accept the trade-off 
I think the main problem is that it's a remake of a NES game that didn't have lag or jittering.
| Keep_the_change said: @ the whinners |
are you kidding? Sony's wand demonstration on E3 had nothing BUT lag
also, you're the one whinning here, seeing as how you're the one who created a thread whinning about lag
| Keep_the_change said: @ ocn The PS2 eye toy also used full body motion tracking, and the PSEye. Check this vid "project natal debunked": |
LOL, nice find.
| Lord Flashheart said: That was one of them but I think there was a demo on a US live morning talk show where they wore normal clothes. |
you mean the one where Matt Lauer demoed natal and it failed to reconize him for about 15seconds? i'm sorry but you set yourself up for that one.
stika said:
are you kidding? Sony's wand demonstration on E3 had nothing BUT lag
also, you're the one whinning here, seeing as how you're the one who created a thread whinning about lag |
Lies, I watched E3 2009 about 10 times, and I never saw lag in the PS3 wand demo at all..
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