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Forums - Gaming - Sales numbers are not always indicative of a game's quality.

Same can be said for anything, not just games. Consoles, PMPs, movies, music, etc. The list goes on.



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I'm still trying to figure out if this is just damage control of ODST destroying Killzone 2 in sales or just another excuse to whine and throw tantrums about Wii game sales.

Probably both.



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you are right. But it doesn't mean people can't gloat about sales.



And that's the only thing I need is *this*. I don't need this or this. Just this PS4... And this gaming PC. - The PS4 and the Gaming PC and that's all I need... And this Xbox 360. - The PS4, the Gaming PC, and the Xbox 360, and that's all I need... And these PS3's. - The PS4, and these PS3's, and the Gaming PC, and the Xbox 360... And this Nintendo DS. - The PS4, this Xbox 360, and the Gaming PC, and the PS3's, and that's all *I* need. And that's *all* I need too. I don't need one other thing, not one... I need this. - The Gaming PC and PS4, and Xbox 360, and thePS3's . Well what are you looking at? What do you think I'm some kind of a jerk or something! - And this. That's all I need.

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I've always thought this was common knowledge undeserving of a thread. Same goes for review scores.



"Dr. Tenma, according to you, lives are equal. That's why I live today. But you must have realised it by now...the only thing people are equal in is death"---Johann Liebert (MONSTER)

"WAR is a racket. It always has been.

It is possibly the oldest, easily the most profitable, surely the most vicious. It is the only one international in scope. It is the only one in which the profits are reckoned in dollars and the losses in lives"---Maj. Gen. Smedley Butler

^ I think review scores are a much better indicator of a game's quality than sales are. I think I'd consider buying any game with a high review score, but the same doesn't hold true for games with huge sales.



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Lies!



I describe myself as a little dose of toxic masculinity.

kowenicki said:
The only thing I can say is that, co-incidentally, the games that sell the most seem to be the ones I enjoyed the most. there are exceptions of course but this is mainly the case.

Crap games rarely sell well. Isnt that an indicator of quality? (again despite a few exceptions)

No, maths' logic and statistic incarnations are against you on this.

- If you meant: "this supports the idea that a better selling game is generally of higher quality, in general"

If quantity A being very low correlates well with B being low, it does not imply that higher B makes higher A more likely in all regimes. The relation can be totally non-linear and include other parameters, as effectively it does in this case.

"Very heavy people rarely run 100m in very low times. Isn't that an indicator that the better your 100m time, the lighter you are?"

The answer is obviously no, because being very heavy is most likely an impediment, and yet great times come from technique, muscle development etc. The best you can say is that a great time is very unlikely to be performed by a 150Kg athlete, but that does not imply that if an athlete runs the distance much better than another, then he's likely to be lighter. I.e. you're only predictive on extreme cases, but not on "normal" ones.

- If in a more limited way you meant: "this is a case where sales are an indicator of quality, in specific"

A=>B does not mean in general B=>A

Thus even if all crap games sold badly (and it isn't so), that would not imply that all badly selling games are crap. A 200Kg person being fisiologically unable to run 100m under 10s does not imply that everybody who can't run 100m under 10s weights at least 200Kg.

And in this thread we're talking about the reverse implication, ie from sales to quality.



"All you need in life is ignorance and confidence; then success is sure." - Mark Twain

"..." - Gordon Freeman

It is what it is...I don't think anybody is going to say that Halo 3 is a better game than KZ2 on technical merit of graphics...but I've yet to see any detailed OPs outlining how KZ2 is a "better game" on the true merits of a FPS.



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WereKitten said:

Your joke similitude doesn't hold for a simple reason: sales don't equate to the enjoyment the buyers had from a game, even if you were to take that as a candidate measure of quality. Most game sales happen without the buyer having tried the game first, thus the satisfaction with the product is statistically unknown. Let alone things like immediate satisfaction versus long-term satisfaction, or value perception a posteriori. None of which applies to a joke.

Some games are cult hits even with poor sales because the little audience they gathered is very vocal about their perceived quality. Others sell well over time because of word of mouth which once again is rooted in user satisfaction. And others sell well but are rubbish. Maybe well-marketed, maybe sporting some popular icon, maybe appealing for people who don't look for much quality, and yet still rubbish.

Just as a fever might make you perform blood tests looking for an infection, but might end up being caused by something else entirely, so sales can suggest that there's the chance of great quality, which deserves better examination. But there's no strict correlation between the symptom and a single possible cause.

Buyers aren't completely helpless in the relationship between game publishers and themselves. Its a more complicated relationship and it isn't a one off event like you imply. For a title like Halo, Bungie has developed a good reputation for delivering good quality Halo titles so the public can expect a future Halo release to be enjoyable because they had enjoyed a previous installment. Beyond the games industry you have animation studios like Pixar whom consistantly release good work, so therefore you could go to one of their movies sight unseen because their reputation from consistantly releasing good work precedes them. For both Bungie and Pixar, releasing a lower quality title can effect their current projects sales and future sales as well.

Btw strictly speaking the sales numbers are a quality of a commercially released title. So for any of the games we talk about on Vgchartz, sales are always a quality of any game. Diminishing the importance of sales as a quality of a game doesn't mean that sales cease to be a quality of any game.



Tease.