What a question... it's obvious FF15 will be on WiiHD.
What a question... it's obvious FF15 will be on WiiHD.
| darthdevidem01 said: http://www.vgchartz.com/forum/thread.php?id=86515&page=1 As we can see here, Famitsu ONLY expects FF13 to do 1.5 Million LTD in Japan I know most games don't even get to this mark WW.....but this is Final Fantasy The PS1 FF's did over 3 million except for FF9 (2.7 Million) While FFX & FF12 did way over 2 million. If FAMITSU is correct, what will the implications be for Final Fantasy?
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I think the real question should be, do you think Wada and Square Enix will start to realize they've been over saturizing the Final Fantasy brand or not? That's one of the major factors why Final Fantasy is seeing lower and lower sales per game. And one of the reasons why FFXIII is most likely going to see lower sales.
The question is, will SquareEnix see this and scale the Final Fantasy brand back, or not. Heck, even Nintendo doesn't throw Mario out as much as Square does Final Fantasy now adays.
Khuutra said:
Hire back Matsuno and give him free reign. Problem solved. |
The reason Dragon Quest worked on a handheld was a little more broad than that. It has to do with Dragon Quest having a developent group who has been working on the series since the beginning keeping the quality consistant and the series roots strong throughout every title. Final Fantasy however has had many different development groups (currently like 4 or more) and made its name by changing nearly everything about itself every title. So you have two very big series which are nearly polar opposites in how they go about building their games.
A major Final Fantasy title could go to any system it wanted, even the DS. Heck, there's tons of DS FF games and multiple remakes of past FF games. The problem however is they have built their success on three major pillars. Storyline, Graphics and 'The feeling that you are watching a movie' (all three of these established by Sakaguchi from the beginning of Final Fantasy). These probably are not going to be emphasized on the DS. Or at least not in the ways fans want them to be. While many fans have been buying the last major Final Fantasy games have been for story or characters, just as many (or more) have been buying them because of the graphics and marketing campaigns promising them 'the greatest RPG experience yet'. This type of development of Final Fantasy titles starting with Final Fantasy VII, and just growing bigger (and more expensive) from then on. FFXIII just seems like the ultimate comulation of Squares vision of trying to mix graphics and technology to make fans buy into the Final Fantasy experience.
While on the flip side, Dragon Quest bases its game design on gameplay, NPC interaction and exploration. And may just outsell the massively budgeted, overhyped and overdeveloped FFXIII in the long run.
Final Fantasy XV probably PS360 right before next generation starts. FF12 came out several months after the 360 launched and couple before PS3 launched.
My guess - FF16 will be on PS4/Poo/720.
"Naturally the common people don't want war: Neither in Russia, nor in England, nor for that matter in Germany. That is understood. But, after all, IT IS THE LEADERS of the country who determine the policy and it is always a simple matter to drag the people along, whether it is a democracy, or a fascist dictatorship, or a parliament, or a communist dictatorship. Voice or no voice, the people can always be brought to the bidding of the leaders. That is easy. All you have to do is TELL THEM THEY ARE BEING ATTACKED, and denounce the peacemakers for lack of patriotism and exposing the country to danger. IT WORKS THE SAME IN ANY COUNTRY." --Hermann Goering, leading Nazi party member, at the Nuremberg War Crime Trials
Conservatives: Pushing for a small enough government to be a guest in your living room, or even better - your uterus.
@Kasz: Vayne wasn't a church! Do not be silly, you silly billy.
@Kenryoku: Well, I just meant that Matsuno would solve the problem of needing a good story, not that he would solve any supposed problem with the popularity of the series.
| Soriku said: @Ail |
No but it will outsell XII and X in the West and with the shrinking Japanese market that is exactly what SE needs.
You can't compete with Activision or EA when 86% of your revenue comes from a market that keeps shrinking when your competitors do the majority of their business in a market that keeps expanding...
DQ IX may be doing very well in Japan but that is no the kind of games that will sell massively in the West so focusing on that approach would just increase the depending of SE on the Japanese market and that is what they are trying to get away from ( why else do you think they purchased Eidos).
| Khuutra said: @Kasz: Vayne wasn't a church! Do not be silly, you silly billy. @Kenryoku: Well, I just meant that Matsuno would solve the problem of needing a good story, not that he would solve any supposed problem with the popularity of the series. |
No... but the whoel story was very reminiscent of Ogre Battle: LUCT... a story about a famous church gone crazy...
Also... i wasn't referring to him so much as I was the occurians. They seem suspisciously church/god like. Controlling everything... one decides people should be free...
I think that's actually what Satanists believe happened.

| Soriku said: @Carl FF XIII's engine (Crystal Tools) is on the Wii too. But FFXV if it comes is PS360, yeah. They're best making a new FF XIII game for Wii. @Stats Just so you know, 358/2 Days makes references to BBS so get that. |
Crystal Tools is not FF XIII's engine. It's a set of S-E development tools, which will include at least a core game engine for PC, PS3 and 360: the difference is not small and it's akin to the one between say a DivX encoder and a DivX player.
They demonstrated as part of the Crystal Tools things like scene viewers and cut-scene editors, none of which has to run on any console, but on the development PCs. Once you've generated the scripts and data, you'll need a native engine on each console to actually build the game, but we don't know how much of that actually exists on the Wii, or the extent of its features.
The most recent statement about Crystal Tools and Wii I could find dates back to Feb, 2008 and was literally that "some of the Crystal Tools features will work on the Wii". That could go from as little as "we can generate cutscene scripts with CT and integrate them into our yet existing Wii code" to "we have an engine on Wii that is on feature-by-feature parity with the one on 360 and PS3 and can make use of everything we can generate with CT".
If anyone has newer info stating something more precise, please correct me.
I would guess it would most likely be for Nintendo's upcoming system. The Wii successor will probably be unveiled at E3 2010 in time to build hype for a late 2011 release (Nintendo releases systems at 5 year intervals).
I describe myself as a little dose of toxic masculinity.
i predict:
Japan First 2 weeks on sale will hit 1.5million