| darthdevidem01 said: http://www.vgchartz.com/forum/thread.php?id=86515&page=1 As we can see here, Famitsu ONLY expects FF13 to do 1.5 Million LTD in Japan I know most games don't even get to this mark WW.....but this is Final Fantasy The PS1 FF's did over 3 million except for FF9 (2.7 Million) While FFX & FF12 did way over 2 million. If FAMITSU is correct, what will the implications be for Final Fantasy?
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I think the real question should be, do you think Wada and Square Enix will start to realize they've been over saturizing the Final Fantasy brand or not? That's one of the major factors why Final Fantasy is seeing lower and lower sales per game. And one of the reasons why FFXIII is most likely going to see lower sales.
The question is, will SquareEnix see this and scale the Final Fantasy brand back, or not. Heck, even Nintendo doesn't throw Mario out as much as Square does Final Fantasy now adays.
Khuutra said:
Hire back Matsuno and give him free reign. Problem solved. |
The reason Dragon Quest worked on a handheld was a little more broad than that. It has to do with Dragon Quest having a developent group who has been working on the series since the beginning keeping the quality consistant and the series roots strong throughout every title. Final Fantasy however has had many different development groups (currently like 4 or more) and made its name by changing nearly everything about itself every title. So you have two very big series which are nearly polar opposites in how they go about building their games.
A major Final Fantasy title could go to any system it wanted, even the DS. Heck, there's tons of DS FF games and multiple remakes of past FF games. The problem however is they have built their success on three major pillars. Storyline, Graphics and 'The feeling that you are watching a movie' (all three of these established by Sakaguchi from the beginning of Final Fantasy). These probably are not going to be emphasized on the DS. Or at least not in the ways fans want them to be. While many fans have been buying the last major Final Fantasy games have been for story or characters, just as many (or more) have been buying them because of the graphics and marketing campaigns promising them 'the greatest RPG experience yet'. This type of development of Final Fantasy titles starting with Final Fantasy VII, and just growing bigger (and more expensive) from then on. FFXIII just seems like the ultimate comulation of Squares vision of trying to mix graphics and technology to make fans buy into the Final Fantasy experience.
While on the flip side, Dragon Quest bases its game design on gameplay, NPC interaction and exploration. And may just outsell the massively budgeted, overhyped and overdeveloped FFXIII in the long run.











