| Soriku said: @Carl FF XIII's engine (Crystal Tools) is on the Wii too. But FFXV if it comes is PS360, yeah. They're best making a new FF XIII game for Wii. @Stats Just so you know, 358/2 Days makes references to BBS so get that. |
Crystal Tools is not FF XIII's engine. It's a set of S-E development tools, which will include at least a core game engine for PC, PS3 and 360: the difference is not small and it's akin to the one between say a DivX encoder and a DivX player.
They demonstrated as part of the Crystal Tools things like scene viewers and cut-scene editors, none of which has to run on any console, but on the development PCs. Once you've generated the scripts and data, you'll need a native engine on each console to actually build the game, but we don't know how much of that actually exists on the Wii, or the extent of its features.
The most recent statement about Crystal Tools and Wii I could find dates back to Feb, 2008 and was literally that "some of the Crystal Tools features will work on the Wii". That could go from as little as "we can generate cutscene scripts with CT and integrate them into our yet existing Wii code" to "we have an engine on Wii that is on feature-by-feature parity with the one on 360 and PS3 and can make use of everything we can generate with CT".
If anyone has newer info stating something more precise, please correct me.







