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Forums - Nintendo - Eurogamer Reviews Scribblenauts - 7/10

routsounmanman said:

Oh come on; can anyone actually create smooth and accurate control over 10,000 words / objects? When you take into consideration the sheer scale of the game, you have to overlook these minor nuances.

22,887 words.



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After playing this game. It's fantastic. I remember having a problem getting a cow to the grass field because of chef in the way. Well I dealt with the chef by giving him food, but the cow didn't want to go near the chef. So I bulldozed the cow, chef and a created horse to the damnd field. Man that was hilarious.



Squilliam: On Vgcharts its a commonly accepted practice to twist the bounds of plausibility in order to support your argument or agenda so I think its pretty cool that this gives me the precedent to say whatever I damn well please.

Snesboy said:
routsounmanman said:

Oh come on; can anyone actually create smooth and accurate control over 10,000 words / objects? When you take into consideration the sheer scale of the game, you have to overlook these minor nuances.

22,887 words.

Actually, there's more, a dev said that number's false




I haven't seen a vampire turn to dust in the daylight yet. But I did type in "moon" and just by putting a moon in the sky, it automatically turns the day into night. So if vampires dying becomes a problem, we've got that going for us.