| ZenfoldorVGI said: Everytime I try to walk away, they suck me back in. Just a note: |
You note that console games can use the PC's interface, and that PCs can use the consoles' interface. Yet the consoles' problems "will obviously be addressed in the future" (despite consoles being about as old as gaming computers) while the PC's problems "are insurmountable" (despite their proven ability to adopt consoles' interfaces). Explain this contradiction.
In fact, with the inception of the motion controller, I would imagine the inferior control scheme could become a pro-console argument as early as next generation, when it comes to compatibility with games.
Again, you note that PCs can use the consoles' interfaces, including motion controls. It appears this trend will continue. Yet you maintain controls will favor consoles in the future. Explain this contradiction.
PC gaming has 2 arguments. Graphics, and user created mods. Both of which are difficult to obtain on consoles at this time, due to the nature of console uniform hardware, but both are inferiorities that are guaranteed to improve in the future.
You still overlook several other factors, such as interface, library, online integration, lower prices, ease of upgrading, lack of service limitations (it's an open platform), greater breadth of services, and more.
You also need to explain why the consoles' inferiorities are "guaranteed" to improve in the future, while the PC's are not.
1. Used market
Ebay, craigslist.
This has been the case since the Atari was released, but the PC is still going strong. If anything, the HD consoles' being lite-PCs only strengthens the PC's hand, as it is now getting games from companies that have hitherto shunned the system (Capcom, Square-Enix, etc.).
You also forgot about Blizzard.
These barriers are decreasing over time. It's easier to make a gaming PC today than it ever was: you don't have to program your own games, you don't have to set up special systems to play against others, you don't have to do anything other than pop in the disc and click "run." By contrast, the HD systems are raising the consoles' barriers to entry by introducing multiple SKUs (some of which can't do things the others can, a.k.a. the Arcade) and mandating previously-unnecessary things like patches and installations.
This factor cuts in favor of PCs.
This is a fallacy: again, I can direct you to threads that show how to build a PC that runs big games better than HD consoles do, and at a lower price.
Again, the trend has been to make PC games more convenient (games even auto-detect your hardware and set themselves accordingly now) and HD systems to be less so (installations, patches, and all the other ills that affect PC gaming).
I concede this, but again, it's becoming less of a problem with each passing year. As someone who's been gaming on his PC since the early 90's, I can tell you that having the "wrong" hardware configuration is less fatal than it ever was, and I expect that trend to continue.
Developers are retreating from their DRM experiment.
is the non-PC term for "LAN party." I'd also like to point out that, especially for FPS games, local multiplayer is tragically declining on the consoles. The consoles have an advantage still, but it's less than it used to be.
Many of the factors cited in favor of the consoles are becoming less important for the HD systems, as those systems are determined to become more like PCs. In the meantime, PCs are improving themselves to handle the problems you listed. The list would have been much more in favor of consoles had it been made before this generation, but four years into a generation with consoles having installations, patches, high prices, few third-party exclusives, and more online integration, it becomes harder to see the areas in which the PC is clearly inferior to its imitators.
Leaving aside just how large a factor a system's library is, I'd like to point out that, save for the original Dead Rising, I can play every single third-party HD game I'm interested in on my PC (and hundreds more besides). I can also play tens of thousands of games they can not. For someone who's uninterested in modern JRPGs, the PC offers nearly every big-name game that the HD systems do, and more besides.
[quote]The common argument comes down to PC entheusiast pretending better graphics = better game. However, PC gaming isn't uniform, and neither are graphics, so we often get a "PC game potential vs Console game uniform hardware result." In essence, you gain a lot more benefit from uniform hardware on consoles, than you gain from increased graphical performance on PC.
That may be the "common" argument (although I'm certain interface, library, and tons of other features are brought up just as often), but it is not the only one. You are correct that, graphically, the uniformity of the consoles means that developers squeeze more out of them over a lifetime, but you overlook the fact that the graphic whores amongst PC gamers can easily purchase the hardware to do leagues better, while the vast majority of us are content with graphics on-par with the HD consoles. I can not think of a single PC+HD release this generation that looks worse on my average gaming PC than it does on an HD console, but I can name many that look better.
Uniform hardware is a boon for all developers, and is vastly undervalued by pro PC users. Non-uniform hardware sucks for game developers, and it sucks for gamers. Video setting options attempt to address this issue, and they do to some extent, but non-uniform hardware causes a number of technical issues not limited to the video settings and this is viewed as a major headache, and the cause of a number of issues with every PC game ever released.
I've deliberately had a theme to my responses so far, but I haven't made it explicit until now: the negatives of PC gaming are the same ones that they have been for decades. Why would those same negatives bring the PC down now when the PC is improving in those areas AND the HD systems are adopting many of those same negatives?








