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Forums - Microsoft - "L4D2 Boycott Founders Goes to Valve - Enjoys L4D2"

twesterm said:
MAFKKA said:
twesterm said:
ssj12 said:
twesterm said:
leo-j said:
Why is the boycott stupid? Valve promised a load of DLC for L4D, and they have yet to deliver it, not only that but L4D wasn't exactly a long game

Tell that to the people that have been playing it for 100's of hours...

And if I remember correctly, L4D is getting a new campaign and a lot of the fixes from L4D2.

the campaign really isnt that great. Even fanatics of the game agree a half-hour of gameplay isn't much of an addition if you compare it to the last major TF2 update. They really aren't giving L4D as much support as past games which is saddening.

All we want is at least 1 new special infected (add the screamer which was supposed to be in the game originally) and a couple of new campaigns. Give us 3 more campaigns longer than a half-hour and most of the complains of lack of support would vanish.

Answer me this: how much does the typical DLC give you? Some new characters and maps.

Now, answer me this: how much does a single L4D campaign with multiplayer support give you? New maps.

 

Again, what was new with L4D2? Oh yeah. Some new characters, weapons, and maps.

How many sequels do you think there are that give much more than that?

Sure, there are some sequels that do give more than just completely new maps, new story, new characters, new enemies, improved gameplay, revamped core gameplay (AI Director) but given how most sequels go, this one is pretty good.

The next time you try to pwn someone and sound witty think before you press post.

Yeah, keyword is Some, L4D2 not being one of them. New story? Ha. Never played the first one have we? And New enemies is more like "3 new SI (one of which ment to be in the first L4D)". So what do we have left. New maps and an AI Director that makes a repetetive game seem a little more fresh due to random zombie respawns. 

The next time you try to pwn someone and try to sound superior, think before you press post. Because theres no need for the attitude. Its teh internetz!



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MAFKKA said:
twesterm said:
MAFKKA said:
 

Again, what was new with L4D2? Oh yeah. Some new characters, weapons, and maps.

How many sequels do you think there are that give much more than that?

Sure, there are some sequels that do give more than just completely new maps, new story, new characters, new enemies, improved gameplay, revamped core gameplay (AI Director) but given how most sequels go, this one is pretty good.

The next time you try to pwn someone and sound witty think before you press post.

Yeah, keyword is Some, L4D2 not being one of them. New story? Ha. Never played the first one have we? And New enemies is more like "3 new SI (one of which ment to be in the first L4D)". So what do we have left. New maps and an AI Director that makes a repetetive game seem a little more fresh due to random zombie respawns. 

The next time you try to pwn someone and try to sound superior, think before you press post. Because theres no need for the attitude. Its teh internetz!

Have you even looked at what L4D2 offers?  If it were the same exact game just being released next year it would be praised as game of the year by all.

  • Story-- This time the campaigns are connected and form a story.  While this isn't anything huge, it's more than last game and on par with some other popular games.  Also, since it is Valve I'm sure they will tell an awesome story through the environment.
  • New Special Infected -- Yes, so far all the new special infected are a big deal because they completely change the way survivors play.  Charges make the survivors move.  Spitters make the survivors spread out.  Jockeys move a survivor (and the rest must follow) into bad places.  Again, look at other sequels and this is absolutely on par.
  • New Uncommon Infected -- Not only do we have new special infected but there are new uncommon infected enemies like the haz mat suit zombies and the riot police zombies that both have special qualities.  This is something completely new to the game and I'm sure there are more (like the clown I keep seeing).
  • New Maps -- Again, typical sequel stuff.
  • AI Director -- The AI Director has been made meaner and more badass.  Think of any game with a sequel and think of its main gameplay hook.  I'm guessing whatever that hook was they improved it.  The way you're even talking about the AI Director makes it seem like you don't even like L4D so I'm actually a little puzzled why 1) you're in the thread and 2) you care enough to post in the first place.
  • New Weapons -- One more time, typical sequel stuff but still important.  There's something like five or six different melee weapons that all have their ups and downs (and unbreakable, yay!) along with all the new guns.

So yeah, I've thought before I typed, I've even played the original game for more than an hour, and I've actually looked at what the new games offers, have you?

I doubt it!

  • You didn't think before you typed because you're just spouting off garbage that is either wrong or doesn't make sense.
  • I doubt you've played the original for more than an hour because you have no idea what the AI director and don't seem to like the game anyways.
  • You have no idea what L4D2 actually offers, you're just trying to jump in on the chance to hate on it.


You buy L4D because you want to play L4D, if they ''promise'' DLC and do not deliver then that's too bad but you did not pay for the DLC. If your so pissed off about it then don't buy L4D2 but don't go everywhere on the internet (I have to assume they did as I found them campaining on various sites including some non-gaming) and claim you've been robbed. These guys are saying some rediculous things and some people seem to support them because at the basis their argument holds and/or they simple benefit from it aswell. But these guys are acting as the ravin rabbits from Rayman and should not be taken serious.



twesterm said:
MAFKKA said:
twesterm said:
MAFKKA said:
 

Again, what was new with L4D2? Oh yeah. Some new characters, weapons, and maps.

How many sequels do you think there are that give much more than that?

Sure, there are some sequels that do give more than just completely new maps, new story, new characters, new enemies, improved gameplay, revamped core gameplay (AI Director) but given how most sequels go, this one is pretty good.

The next time you try to pwn someone and sound witty think before you press post.

Yeah, keyword is Some, L4D2 not being one of them. New story? Ha. Never played the first one have we? And New enemies is more like "3 new SI (one of which ment to be in the first L4D)". So what do we have left. New maps and an AI Director that makes a repetetive game seem a little more fresh due to random zombie respawns. 

The next time you try to pwn someone and try to sound superior, think before you press post. Because theres no need for the attitude. Its teh internetz!

Have you even looked at what L4D2 offers?  If it were the same exact game just being released next year it would be praised as game of the year by all.

  • Story-- This time the campaigns are connected and form a story.  While this isn't anything huge, it's more than last game and on par with some other popular games.  Also, since it is Valve I'm sure they will tell an awesome story through the environment.
  • New Special Infected -- Yes, so far all the new special infected are a big deal because they completely change the way survivors play.  Charges make the survivors move.  Spitters make the survivors spread out.  Jockeys move a survivor (and the rest must follow) into bad places.  Again, look at other sequels and this is absolutely on par.
  • New Uncommon Infected -- Not only do we have new special infected but there are new uncommon infected enemies like the haz mat suit zombies and the riot police zombies that both have special qualities.  This is something completely new to the game and I'm sure there are more (like the clown I keep seeing).
  • New Maps -- Again, typical sequel stuff.
  • AI Director -- The AI Director has been made meaner and more badass.  Think of any game with a sequel and think of its main gameplay hook.  I'm guessing whatever that hook was they improved it.  The way you're even talking about the AI Director makes it seem like you don't even like L4D so I'm actually a little puzzled why 1) you're in the thread and 2) you care enough to post in the first place.
  • New Weapons -- One more time, typical sequel stuff but still important.  There's something like five or six different melee weapons that all have their ups and downs (and unbreakable, yay!) along with all the new guns.

So yeah, I've thought before I typed, I've even played the original game for more than an hour, and I've actually looked at what the new games offers, have you?

I doubt it!

  • You didn't think before you typed because you're just spouting off garbage that is either wrong or doesn't make sense.
  • I doubt you've played the original for more than an hour because you have no idea what the AI director and don't seem to like the game anyways.
  • You have no idea what L4D2 actually offers, you're just trying to jump in on the chance to hate on it.

Ouch I knew that wasn't going to turn out pretty.  But you did miss the two biggest point Twes. 

You survive the zombie appocalyspe in Savannah and in New Orleans!

In the end the fact is, many people play it, there's a rather large MLG community, that community wants to play the game professionally, much like TF2 and CS.  But because when things started to be taken to an extreme level on MLG many exploits, glitches, and balance issues arose.  With Left 4 Dead 2 it addresses all of that and allows the MLG players to finally play on a Pro level since the game has (hopefully) been balanced out with the new types of infected, new map designs, new types of ammo, new melee weapons, and a revamped AI director.



MaxwellGT2000 - "Does the amount of times you beat it count towards how hardcore you are?"

Wii Friend Code - 5882 9717 7391 0918 (PM me if you add me), PSN - MaxwellGT2000, XBL - BlkKniteCecil, MaxwellGT2000

twesterm said:
MAFKKA said:
twesterm said:
MAFKKA said:
 

Again, what was new with L4D2? Oh yeah. Some new characters, weapons, and maps.

How many sequels do you think there are that give much more than that?

Sure, there are some sequels that do give more than just completely new maps, new story, new characters, new enemies, improved gameplay, revamped core gameplay (AI Director) but given how most sequels go, this one is pretty good.

The next time you try to pwn someone and sound witty think before you press post.

Yeah, keyword is Some, L4D2 not being one of them. New story? Ha. Never played the first one have we? And New enemies is more like "3 new SI (one of which ment to be in the first L4D)". So what do we have left. New maps and an AI Director that makes a repetetive game seem a little more fresh due to random zombie respawns. 

The next time you try to pwn someone and try to sound superior, think before you press post. Because theres no need for the attitude. Its teh internetz!

Have you even looked at what L4D2 offers?  If it were the same exact game just being released next year it would be praised as game of the year by all.

  • Story-- This time the campaigns are connected and form a story.  While this isn't anything huge, it's more than last game and on par with some other popular games.  Also, since it is Valve I'm sure they will tell an awesome story through the environment.
  • New Special Infected -- Yes, so far all the new special infected are a big deal because they completely change the way survivors play.  Charges make the survivors move.  Spitters make the survivors spread out.  Jockeys move a survivor (and the rest must follow) into bad places.  Again, look at other sequels and this is absolutely on par.
  • New Uncommon Infected -- Not only do we have new special infected but there are new uncommon infected enemies like the haz mat suit zombies and the riot police zombies that both have special qualities.  This is something completely new to the game and I'm sure there are more (like the clown I keep seeing).
  • New Maps -- Again, typical sequel stuff.
  • AI Director -- The AI Director has been made meaner and more badass.  Think of any game with a sequel and think of its main gameplay hook.  I'm guessing whatever that hook was they improved it.  The way you're even talking about the AI Director makes it seem like you don't even like L4D so I'm actually a little puzzled why 1) you're in the thread and 2) you care enough to post in the first place.
  • New Weapons -- One more time, typical sequel stuff but still important.  There's something like five or six different melee weapons that all have their ups and downs (and unbreakable, yay!) along with all the new guns.

So yeah, I've thought before I typed, I've even played the original game for more than an hour, and I've actually looked at what the new games offers, have you?

I doubt it!

  • You didn't think before you typed because you're just spouting off garbage that is either wrong or doesn't make sense.
  • I doubt you've played the original for more than an hour because you have no idea what the AI director and don't seem to like the game anyways.
  • You have no idea what L4D2 actually offers, you're just trying to jump in on the chance to hate on it.

Thats the problem right there. You say this as a good thing. What if GTA5 would be exactly the same way GTA4 was? It just screams rip off. And easy cash. And i'll do a list aswell, since it makes me look more serious.

  • Story is exactly like the first game, i have not seen anything proving otherwise except more random conversations between the 4 characters in the game. Theres nothing on it on any official L4D sites, nor fansites execpt speculations in forums where people say they want more of a story. And some saying they dont want any cutscenes at all. - It was first speculated about the storytelling that there would be cutscenes to open up each campaign, but recent new says "Chet has said that the team is "moving away" from this[cutscenes], which may mean that the movies will be short, or perhaps will be removed entirely." And more focus will be on the playable characters integration with eachother as you play the game. Runing jokes and statements to shape the characters personalities.
  • 3 new SI and upgraded "standard" enemies. - Ok.
  • New maps - well otherwise it would be the EXACT same game now wouldn't it. Can hardly stress this as a point.
  • AI Director - is still just an AI Director. Its nothing you as a gamer will see as different after X hours of gameplay. 
  • New Weapons - Great!

So yeah. I've thought before I typed. I've played the original game for more than an hour, and I've actually looked at what the new games offers. I was even one of those who preorderd the first one just so that i could get my hands on the demo before everyone else. Ive also "completed" the game, if there is such a thing.

I get that you might want this for achievements on the 360 and all (i like to collect trophies), but to praise this as a GOTY and "oh look how they've completly redesigned the game, this will bring us so much new stuff" - is just amazingly tainted by fanboy goggles. And the definition of fanboy in this sentense is one who loved the first game to such extreme that they believed it to be the best game ever made. Nothing else.

And on another note

  • What of what I've said is "Wrong"? Or dosent "Make sense" ? - No need to get all defensive. ITS THE INTERNET!
  • Read above. I've invested alot of time into the game.
  • Actually i do know what L4D2 offers. You on the other hand seem to believe that what L4D2 offers is something new and gamechanging, when it seems as if its not.  Let me highlight some hands on impressions and previews for you.

"While Left 4 Dead 2 certainly doesn't do anything drastically different, we're confident that it will offer another highly addictive experience of the zombie apocalypse." http://www.left4deadforums.com/20841-left-4-dead-2-preview.html

"Make no mistake, Left 4 Dead 2 is the same game that players fell love with last year. The mechanics are exactly the same. As explained to me by Valve's Chet Faliszek, the goal in creating the sequel wasn't to make the game more complicated" http://www.joystiq.com/2009/06/02/left-4-dead-2-hands-on-4-you/

"And yet, it is still the same game on the surface. Whether or not the most significant changes will manage to dull the sting of forking out the cash for a new retail game, we'll have to wait and see. Either way, one thing is clear -- it's still damned fun." http://www.joystiq.com/2009/06/02/left-4-dead-2-hands-on-4-you/

"Otherwise our Left 4 Dead 2 experience was much like Left 4 Dead 1, but that's not a bad thing by any means as Valve has crafted a simple (on the surface anyway) gameplay design that just works." http://news.bigdownload.com/2009/09/05/pax-2009-new-left-4-dead-2-hands-on-impressions/

"I don't believe it is any coincidence that each of the new special Infected have a similar silhouette to their L4D1 counterpart. The Charger is big in all dimensions like the Tank, the Spitter is taller than normal Infected, and skinny, just like the Smoker, and the Jockey crawls around on the ground like the Hunter." http://www.destructoid.com/blogs/Dexter345/pax-09-left-4-dead-2-impressions-147834.phtml

"What I played of Left 4 Dead 2 felt well-polished and fun, not too different from the first Left 4 Dead, but different enough." http://www.gamernook.com/news/view/post/59991/

 

Im not saying that the game wont be enjoyed or disliked. But you have to see the issue alot of people are complaining about. Valve releasing a game just one year after the first one, and its not THAT different, and certainly not to the extent where they couldnt have patched it, worked in some DLCs and in a year or so.. released L4D2 with more meat on its bones. And alot of previews, hands-on and event impressions of the game have the same impression, if you played the first one, you'll feel just at home with the second one.



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Seriously... i dont know why even i bother. Its a discussion i cant "win" since you can sit in the comfort of your own home and nitpick and twist words. Its not like me to do e-discussions, because its just retarded.

I just get frustrated that people accept marketing bullcrap and throw money at them and try to justify it by screaming out loud how good it is. Sort of the way console fanboys work. If i scream high and long enough, it will come true.



MAFKKA said:
twesterm said:

Have you even looked at what L4D2 offers?  If it were the same exact game just being released next year it would be praised as game of the year by all.

  • Story-- This time the campaigns are connected and form a story.  While this isn't anything huge, it's more than last game and on par with some other popular games.  Also, since it is Valve I'm sure they will tell an awesome story through the environment.
  • New Special Infected -- Yes, so far all the new special infected are a big deal because they completely change the way survivors play.  Charges make the survivors move.  Spitters make the survivors spread out.  Jockeys move a survivor (and the rest must follow) into bad places.  Again, look at other sequels and this is absolutely on par.
  • New Uncommon Infected -- Not only do we have new special infected but there are new uncommon infected enemies like the haz mat suit zombies and the riot police zombies that both have special qualities.  This is something completely new to the game and I'm sure there are more (like the clown I keep seeing).
  • New Maps -- Again, typical sequel stuff.
  • AI Director -- The AI Director has been made meaner and more badass.  Think of any game with a sequel and think of its main gameplay hook.  I'm guessing whatever that hook was they improved it.  The way you're even talking about the AI Director makes it seem like you don't even like L4D so I'm actually a little puzzled why 1) you're in the thread and 2) you care enough to post in the first place.
  • New Weapons -- One more time, typical sequel stuff but still important.  There's something like five or six different melee weapons that all have their ups and downs (and unbreakable, yay!) along with all the new guns.

So yeah, I've thought before I typed, I've even played the original game for more than an hour, and I've actually looked at what the new games offers, have you?

I doubt it!

  • You didn't think before you typed because you're just spouting off garbage that is either wrong or doesn't make sense.
  • I doubt you've played the original for more than an hour because you have no idea what the AI director and don't seem to like the game anyways.
  • You have no idea what L4D2 actually offers, you're just trying to jump in on the chance to hate on it.

Thats the problem right there. You say this as a good thing. What if GTA5 would be exactly the same way GTA4 was? It just screams rip off. And easy cash. And i'll do a list aswell, since it makes me look more serious.

 

Made me LOL I guess you missed all of last generation go back and play GTA3, LCS, VC, VCS, and SA, in fact SA added more stuff that GTA4 took out but it's all basically the same game it's how sequels work LMAO

 



MaxwellGT2000 - "Does the amount of times you beat it count towards how hardcore you are?"

Wii Friend Code - 5882 9717 7391 0918 (PM me if you add me), PSN - MaxwellGT2000, XBL - BlkKniteCecil, MaxwellGT2000

Well those games (GTA series) each had different stories with new characters ( and some old) which kept each game fresh with good (not great) storytelling. Where as L4D really didn't have a story at all. It was you start here, 20 seconds later meet a boomer, 2 minutes later meet a smoker then a hunter, a mob of zombies, then a witch, activate something that sends a mob of more zombies, then a safe house, read stuff on a wall, get ammo, rinse and repeat until you call for help, then you defend until help comes. Then do all that over again but on new maps and there you have it. You just beat L4D single player.



GamerTag/PSN ID JoshmyersBV (please add me I have 2 friends on Xbox Live)

Ive played them all.. LMAO!

And you're nitpicking and you try to sidetrack my point. No need for it kid, no need. And you're missing the point... each and everyone of the GTA games had a different story. Thats the main thing in the GTA franchise, the story (and the "in your face" attitude). And i've played the game since GTA1, GTA2, GTA London btw. So once again, no need in trying to lecture me.

But if a both games, in this case the L4D games, dosent have a story, then its very hard to differentiate the sequal from the first installment, am i right? If there's nothing "new to tell", then its just a facelift. How can you justify the need to spend full price on something that's the same besides the way things look? You might aswell just play free games over the internet. Mahjong is alot of fun. Same concept. You click where you want stuff to happen, and you get nothing in return besides the satisfaction of completing a game. And i know i know i know thats lowballing it, no need to sidetrack the issue further by attacking that statement.

Why wouldnt you just be satisfied with playing L4D? Why is it worth 60$ (360) and 50$ (PC) just to get new weapons, maps and characters? When there are games out there that gives you all of this in the form of patches, DLCs etc..

Would you pay 60$ for the zombie mode in COD:WAW? Would you pay 60$ for the Tatooine DLC for Star Wars Unleashed? Would you pay 60$ for MGS DLC for LBP? All of which gives you the same amount of hard content. New weapons, new game modes, new characters, new enemies, new singleplayer campaigns, new achievements, new game experiences, new maps and new ways to add extra value to the original game.





MAFKKA said:
Ive played them all.. LMAO!

And you're nitpicking and you try to sidetrack my point. No need for it kid, no need. And you're missing the point... each and everyone of the GTA games had a different story. Thats the main thing in the GTA franchise, the story (and the "in your face" attitude). And i've played the game since GTA1, GTA2, GTA London btw. So once again, no need in trying to lecture me.

But if a both games, in this case the L4D games, dosent have a story, then its very hard to differentiate the sequal from the first installment, am i right? If there's nothing "new to tell", then its just a facelift. How can you justify the need to spend full price on something that's the same besides the way things look? You might aswell just play free games over the internet. Mahjong is alot of fun. Same concept. You click where you want stuff to happen, and you get nothing in return besides the satisfaction of completing a game. And i know i know i know thats lowballing it, no need to sidetrack the issue further by attacking that statement.

Why wouldnt you just be satisfied with playing L4D? Why is it worth 60$ (360) and 50$ (PC) just to get new weapons, maps and characters? When there are games out there that gives you all of this in the form of patches, DLCs etc..

Would you pay 60$ for the zombie mode in COD:WAW? Would you pay 60$ for the Tatooine DLC for Star Wars Unleashed? Would you pay 60$ for MGS DLC for LBP? All of which gives you the same amount of hard content. New weapons, new game modes, new characters, new enemies, new singleplayer campaigns, new achievements, new game experiences, new maps and new ways to add extra value to the original game.




Bingo! The content is not the only thing in question, its price is as well.

GamerTag/PSN ID JoshmyersBV (please add me I have 2 friends on Xbox Live)