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Forums - PC - NEW Age of Empires on the way (KING of SRPG's RETURNS?)!! -- Rumor

KungKras said:

^ Company of heroes is like the ultimate realism RTS that I have waited for. And it certainly is innovative. (Yes, I have looked it up now) So I can actually see compare very well to AoE2 since that was a game I also played for it's feeling of realism (at the time)

But there is only one perfect RTS according to my values, and these videos will show why.

This was the best I could find for those two.

Uh, first of all, the second video you linked was gameplay of only the original AOEIII.  Both the expansions improved the gameplay of all the classes dramatically.

Second of all, part of the reason I like Company of Heroes and AOEIII more than a game like StarCraft is because the game isn't just focused on Micromanagement and CLICK CLICK CLICK and OMG I dropped your mineral line for 10 seconds and killed your pace and therefore you lost gg!  There are other ways to play the game instead of cutthroat micromanagement and rock/paper/scissors - supplies are everything.  In Company of Heroes, resources are definitely a major part of the game.  But even someone who is losing can use tactics and good command of Tanks/Snipers/cover to come back.  In Age of Empires III (and even II), someone who is losing can use good command of units and exploration (or any other number of tactics) to flank their opponent and overrun their supplies to buy time to make up the difference and/or cover their own base long enough to upgrade to a new age/get better troops.  I nSAtarCraft, its pretty much, you have the pace, or you lose.



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^ Different RTS games have different values depending on the style of the player I guess. I enjoy all kinds of RTS games, both the strategic and the technical (in lack of better words). But there is just something about starcraft. It's so ridiculously good at being a technical RTS that it's immortal not even WC3 that was released much later surpassed it.



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Scoobes said:
Grey21 said:
Asmo said:
richardhutnik said:
 

Anyhow, if it does go to the 360, I hope Microsoft can nail down a full-blow RTS title for the 360.

 

God NO ! that'd be awful ! It needs to be on PC.


No it definatly should not go to PC. PC has enough RTS games including many for more suited for the platform like the Total War series.  Age of Empires is a very simple RTS game, the PC deserves better but it's perfect for consoles. And if they do make it for the 360 then they could build it around Natal which would be great because I always wanted to controle my RTS games that way. Especially Black and White but I think EA owns that license or did Microsoft get it along with Lionhead?

I think the word you're looking for is traditional, not simple. And no, it really would never work on a console. No matter how good Natal is it just will not work. You need a keyboard for the hotkeys and the grouping of units, and quite frankly, I can't remember vids too well but I don't remember an accurate and quick enough pointing device with Natal.

Your thinking of taking AoE1/2/3 and using the same concept on the 360, like I said you need to rethink the way you can control rts games because Natal has ways of controlling your games that weren't possible before. And I stand by what I said, AoE is really simple to controle and yes back then that was traditional, but RTS games are still being made that way and compaired to others in the genre they are simple RTS games.

The simple structure of AoE can easily be controlled with Natal, using both hands to move units and scroll around the map. Putting 1 finger up to select army 1 and putting up 2 fingers (peace sign) to controle army 2, etc. I think it could be a very fun and fats way to take controle over the battlefield. AoE is the perfect franchise for this, and I'm not just saying that because I'm a huge fan that doesnt own a gaming PC.



Grey21 said:
Scoobes said:
Grey21 said:
Asmo said:
richardhutnik said:
 

Anyhow, if it does go to the 360, I hope Microsoft can nail down a full-blow RTS title for the 360.

 

God NO ! that'd be awful ! It needs to be on PC.


No it definatly should not go to PC. PC has enough RTS games including many for more suited for the platform like the Total War series.  Age of Empires is a very simple RTS game, the PC deserves better but it's perfect for consoles. And if they do make it for the 360 then they could build it around Natal which would be great because I always wanted to controle my RTS games that way. Especially Black and White but I think EA owns that license or did Microsoft get it along with Lionhead?

I think the word you're looking for is traditional, not simple. And no, it really would never work on a console. No matter how good Natal is it just will not work. You need a keyboard for the hotkeys and the grouping of units, and quite frankly, I can't remember vids too well but I don't remember an accurate and quick enough pointing device with Natal.

Your thinking of taking AoE1/2/3 and using the same concept on the 360, like I said you need to rethink the way you can control rts games because Natal has ways of controlling your games that weren't possible before. And I stand by what I said, AoE is really simple to controle and yes back then that was traditional, but RTS games are still being made that way and compaired to others in the genre they are simple RTS games.

The simple structure of AoE can easily be controlled with Natal, using both hands to move units and scroll around the map. Putting 1 finger up to select army 1 and putting up 2 fingers (peace sign) to controle army 2, etc. I think it could be a very fun and fats way to take controle over the battlefield. AoE is the perfect franchise for this, and I'm not just saying that because I'm a huge fan that doesnt own a gaming PC.

I think we're going to have to agree to disagree here as I think that control scheme sounds terrible. Part of that is because I'm highly sceptical of Natal in general (especially for the accuracy you seem to be talking about), the other part is because it just sounds terrible imo! They do need to do something a bit more orginal, but they can do that on PC. IMO, if its not on PC, it just won't work.



KungKras said:
^ Different RTS games have different values depending on the style of the player I guess. I enjoy all kinds of RTS games, both the strategic and the technical (in lack of better words). But there is just something about starcraft. It's so ridiculously good at being a technical RTS that it's immortal not even WC3 that was released much later surpassed it.

I definitely agree that WCIII wasn't as good as StarCraft.  Though I think that WCIII was trying to do something different.  But seeing as how it was utilizing a very common formula that StarCraft basically perfected, it was plagued with being deemed a quazi-sequel to StarCraft and was never going to meet anyones expectations, either to beat the most popular RTS up to that time or to surpass the most popular Blizzard game ever.

Which I feel is going to be the same fate for StarCraft II.



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