| KungKras said: ^ Company of heroes is like the ultimate realism RTS that I have waited for. And it certainly is innovative. (Yes, I have looked it up now) So I can actually see compare very well to AoE2 since that was a game I also played for it's feeling of realism (at the time)
This was the best I could find for those two.
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Uh, first of all, the second video you linked was gameplay of only the original AOEIII. Both the expansions improved the gameplay of all the classes dramatically.
Second of all, part of the reason I like Company of Heroes and AOEIII more than a game like StarCraft is because the game isn't just focused on Micromanagement and CLICK CLICK CLICK and OMG I dropped your mineral line for 10 seconds and killed your pace and therefore you lost gg! There are other ways to play the game instead of cutthroat micromanagement and rock/paper/scissors - supplies are everything. In Company of Heroes, resources are definitely a major part of the game. But even someone who is losing can use tactics and good command of Tanks/Snipers/cover to come back. In Age of Empires III (and even II), someone who is losing can use good command of units and exploration (or any other number of tactics) to flank their opponent and overrun their supplies to buy time to make up the difference and/or cover their own base long enough to upgrade to a new age/get better troops. I nSAtarCraft, its pretty much, you have the pace, or you lose.













