chrisrulz555 said:
I'm not so sure about this, in a recent EA interview they stated they needed to sell more than 1.1 million units to break even on their annualized need for speed franchises. If this is true for a game that takes 1 year to make, has a pre-established engine and a relatively small team size how many copies would Killzone 2 have to sell with 4-5 years in the making, working on a new engine and a team of 100+. In the cost you also have to include Voice Actors and marketing budget. Just because ads are bad does not make them cheap. |
This would mean that the game cost more to make than Uncharted... with a smaller dev team... and smaller dev cycle... I call shenanigans. I bet more technological advances are being made to the Uncharted engine than N4S's and Uncharted is adding multiplayer.


















