Rob6021 said: When you're saying 'upscaling,' I think you're meaning rendering at a higher resolution which is completely different. The problem is when this happens it often throws the timing off within the game and has to be emulated. Being 100% bw compatible while rendering at a higher resolution is not possible. If you've played dolphin or any other emulator it requires a much higher spct to emulate properly and when it does it's not perfect. Nintendo 'could' do this but it's not easy, xbox 360 doesn't emulate old xbox games at higher resolutions, ps3 doesn't emulate old ps2 games for the same reason it's very very difficult to do accurately. |
But that's because the architecture of the 360 and PS3 are very, very different from their predecessors. Simply adding an upscaler or dedicated RAM wouldn't be that fundamental a change.
That said, I don't see it happening.
Could I trouble you for some maple syrup to go with the plate of roffles you just served up?
Tag, courtesy of fkusumot: "Why do most of the PS3 fanboys have avatars that looks totally pissed?"
"Ok, girl's trapped in the elevator, and the power's off. I swear, if a zombie comes around the next corner..."