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Forums - Nintendo - So.. who here has bought Cursed Mountain?

KylieDog said:
The only RE game that has what you describe is the N64 version of RE2, where it was an option to use or not. They called it the '3D camera' and instead of pushing upwards to move the direction your character faces you pointed the analogue stick the direction you wanted to move and the character would auto-turn and walk that direction.

Every other RE game perspective is irrelevant to character movement.


The camera angles where part of the horror style anyway, not that perspective has anything to do with control.

They should have done that with every game then. Sounds like it controlled much better that way. I never played the N64 version of RE2 btw.

@Bolded I already explained why perspective is important, please tell me why it isn't. Camera and Controls go hand in hand. I can't tell you how many times I've walked inside a room, and then accidentally walked right back were I came from because I forgot to adjust to the new camera. It isn't just Resident Evil that has done this. The first Silent Hill, Eternal Darkness, and many others in the Horror genre has done this as well. None of them seem to have been based on it as much as Resident Evil though. If not being able to control well enough to even move is part of the horror, than I call that pretty cheap. That isn't to say the games weren't good. I loved them. They just controlled, like many others, very poorly when you take into consideration other aspects like the fixed camera. So again, you say "Every other RE game perspective is irrelevant to character movement.", but where is the content to back this up?



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KylieDog said:
theRepublic said:
KylieDog said:
The only RE game that has what you describe is the N64 version of RE2, where it was an option to use or not. They called it the '3D camera' and instead of pushing upwards to move the direction your character faces you pointed the analogue stick the direction you wanted to move and the character would auto-turn and walk that direction.

Every other RE game perspective is irrelevant to character movement.


The camera angles where part of the horror style anyway, not that perspective has anything to do with control.

Wait, are you saying that despite the camera angle, the controls always stay the same?  That sounds awful.  Every 3D game I have ever played the contols were always in relation to the camera.

 

Loads used to have controls like that.  Tomb Raider is one of the bigger names that springs to mind.

Never played it.

sc94597, you mentioned Eternal Darkness.  It has been a few years since I played it, but as I recall the controls of that game are in relation to the camera.



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theRepublic said:
KylieDog said:
theRepublic said:
KylieDog said:
The only RE game that has what you describe is the N64 version of RE2, where it was an option to use or not. They called it the '3D camera' and instead of pushing upwards to move the direction your character faces you pointed the analogue stick the direction you wanted to move and the character would auto-turn and walk that direction.

Every other RE game perspective is irrelevant to character movement.


The camera angles where part of the horror style anyway, not that perspective has anything to do with control.

Wait, are you saying that despite the camera angle, the controls always stay the same?  That sounds awful.  Every 3D game I have ever played the contols were always in relation to the camera.

 

Loads used to have controls like that.  Tomb Raider is one of the bigger names that springs to mind.

Never played it.

sc94597, you mentioned Eternal Darkness.  It has been a few years since I played it, but as I recall the controls of that game are in relation to the camera.

Really? From what I remember the camera changed in that too. Maybe I should replay it. I've only played it once and that was early 2005.



KylieDog said:
sc94597 said:
KylieDog said:
The only RE game that has what you describe is the N64 version of RE2, where it was an option to use or not. They called it the '3D camera' and instead of pushing upwards to move the direction your character faces you pointed the analogue stick the direction you wanted to move and the character would auto-turn and walk that direction.

Every other RE game perspective is irrelevant to character movement.


The camera angles where part of the horror style anyway, not that perspective has anything to do with control.

They should have done that with every game then. Sounds like it controlled much better that way. I never played the N64 version of RE2 btw.

@Bolded I already explained why perspective is important, please tell me why it isn't. Camera and Controls go hand in hand. I can't tell you how many times I've walked inside a room, and then accidentally walked right back were I came from because I forgot to adjust to the new camera. It isn't just Resident Evil that has done this. The first Silent Hill, Eternal Darkness, and many others in the Horror genre has done this as well. None of them seem to have been based on it as much as Resident Evil though. If not being able to control well enough to even move is part of the horror, than I call that pretty cheap. That isn't to say the games weren't good. I loved them. They just controlled, like many others, very poorly when you take into consideration other aspects like the fixed camera. So again, you say "Every other RE game perspective is irrelevant to character movement.", but where is the content to back this up?

 

I don't mean to be rude or anything but your inability to understand that forward is forward no matter what is not a fault of the game design, people manage to run through the entire game fine without going into movement spasms everytime the screen changes.

 

I cannot even understand this "walked right back were I came from because I forgot to adjust to the new camera." since you said you didn't play N64 RE2 and that is the only game that requires adjusting to a new camera position.  Every other game you don't need do anything.  What do you do?  Press up, walk into a room and then press down and walk backwards?  Of course that will take you back where you was, but it isn't the game fault you are for some reason are pressing down instead of holding up.

 

As far as I remember last time I played Eternal Darkness used a RE2 style '3D camera' also.  I don't understand you trying to lump that control system in with RE.

I think you are reading "Adjusting to the camera" as "Adjusting the camera". If you walk up into the room there are times where the fixed camera is on the other side of your character. If you keep pressing the same direction, the character will go back through the door. Also after you memorize the camera for every room, it is much easier to control, because you know where you start from visual-wise.  In Resident Evil 4 you are always behind the character. That means you don't have to think about which way would move where. You can just walk because you are looking from the same point of view as the character. 



Reading the impressions here, I've become interested in this game. Not a buy it right now interest, but definitely during a sale.



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@KylieDog You are probably going to accuse me of watching a video and not playing the game for me posting this, but my gripes with the controls are the same as the person in this video. I don't think I can explain it anymore, because you clearly aren't getting what I mean.

Edit: BTW the video isn't a rant, but a walkthrough. Just so you get the idea that this is a fan of the game playing it.



Example of the problems in this one are at 8:51.

In this one as well.



Btw I never seen these videos before, but thought I would find examples on youtube since I wasn't getting through. So I searched "Resident Evil Remake Controls".
http://www.youtube.com/results?search_query=Resident+Evil+REmake+controls&search_type=&aq=f
First thing I got was the video I just mentioned.

 



KylieDog said:
So some kid who hasn't hit puberty fails at holding a simple button or even grasping that turning his character around does in fact bring you back where you were.


This is clearly the games fault.


"Hold up and you move forwards, always" <---Capcom and their devilish control schemes, impossible to understand.

From what I gather from the creator's profile that is a 23 year old woman, not a kid. Even then, she isn't the only person who has problems with it. I know countless people including myself who complain about the controls. Even on this forum. As for moving forward all the time. If you keep moving forward you will run into a wall. It doesn't set itself so it is always facing you. You have to turn the character.

How about we make another hypothetical situation. I want to turn left down the hall. But then the camera changes. In order to move the way I want to, I have to press down, not left. So I wait until the camera changes, and then adapt. That is a pain imo. You can't anticipate any movements then. You just wait until the camera changes and do whatever is necessary to get in the direction you want.



it's very funny that people are bickering about what game has the clumsiest controls.



In the wilderness we go alone with our new knowledge and strength.

anyone hear of Cursed Mountain? no.

Oh well



I've got Resident Mountain though Uno.

Main character called Leon Redfield in search of the missing climber Dave Wesker.



Yes.

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