| KylieDog said: The only RE game that has what you describe is the N64 version of RE2, where it was an option to use or not. They called it the '3D camera' and instead of pushing upwards to move the direction your character faces you pointed the analogue stick the direction you wanted to move and the character would auto-turn and walk that direction. Every other RE game perspective is irrelevant to character movement. The camera angles where part of the horror style anyway, not that perspective has anything to do with control. |
They should have done that with every game then. Sounds like it controlled much better that way. I never played the N64 version of RE2 btw.
@Bolded I already explained why perspective is important, please tell me why it isn't. Camera and Controls go hand in hand. I can't tell you how many times I've walked inside a room, and then accidentally walked right back were I came from because I forgot to adjust to the new camera. It isn't just Resident Evil that has done this. The first Silent Hill, Eternal Darkness, and many others in the Horror genre has done this as well. None of them seem to have been based on it as much as Resident Evil though. If not being able to control well enough to even move is part of the horror, than I call that pretty cheap. That isn't to say the games weren't good. I loved them. They just controlled, like many others, very poorly when you take into consideration other aspects like the fixed camera. So again, you say "Every other RE game perspective is irrelevant to character movement.", but where is the content to back this up?








