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KylieDog said:
sc94597 said:
KylieDog said:
The only RE game that has what you describe is the N64 version of RE2, where it was an option to use or not. They called it the '3D camera' and instead of pushing upwards to move the direction your character faces you pointed the analogue stick the direction you wanted to move and the character would auto-turn and walk that direction.

Every other RE game perspective is irrelevant to character movement.


The camera angles where part of the horror style anyway, not that perspective has anything to do with control.

They should have done that with every game then. Sounds like it controlled much better that way. I never played the N64 version of RE2 btw.

@Bolded I already explained why perspective is important, please tell me why it isn't. Camera and Controls go hand in hand. I can't tell you how many times I've walked inside a room, and then accidentally walked right back were I came from because I forgot to adjust to the new camera. It isn't just Resident Evil that has done this. The first Silent Hill, Eternal Darkness, and many others in the Horror genre has done this as well. None of them seem to have been based on it as much as Resident Evil though. If not being able to control well enough to even move is part of the horror, than I call that pretty cheap. That isn't to say the games weren't good. I loved them. They just controlled, like many others, very poorly when you take into consideration other aspects like the fixed camera. So again, you say "Every other RE game perspective is irrelevant to character movement.", but where is the content to back this up?

 

I don't mean to be rude or anything but your inability to understand that forward is forward no matter what is not a fault of the game design, people manage to run through the entire game fine without going into movement spasms everytime the screen changes.

 

I cannot even understand this "walked right back were I came from because I forgot to adjust to the new camera." since you said you didn't play N64 RE2 and that is the only game that requires adjusting to a new camera position.  Every other game you don't need do anything.  What do you do?  Press up, walk into a room and then press down and walk backwards?  Of course that will take you back where you was, but it isn't the game fault you are for some reason are pressing down instead of holding up.

 

As far as I remember last time I played Eternal Darkness used a RE2 style '3D camera' also.  I don't understand you trying to lump that control system in with RE.

I think you are reading "Adjusting to the camera" as "Adjusting the camera". If you walk up into the room there are times where the fixed camera is on the other side of your character. If you keep pressing the same direction, the character will go back through the door. Also after you memorize the camera for every room, it is much easier to control, because you know where you start from visual-wise.  In Resident Evil 4 you are always behind the character. That means you don't have to think about which way would move where. You can just walk because you are looking from the same point of view as the character.