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Forums - PC - Help! I'm about to download Wrath of the Lich King today.....!

3. Can you attend Full Time on both Monday and Thursday Nights between 7:00PM (gathering) till 12:00 AM (finishing) Est.? That sounds a lot like something they would ask at a job interview...

10. Do you understand that if your late or absent you must provide a reason under the Late and Absent thread? (If you do not have access to a PC ask someone to do so for you.)  Haha...seriously...once again...that sounds like something your douche boss would say at work.

I realise these are part of the whole MMO thing....but I don't understand why people would work toward all this shit...in real life there is enough crap you have to work towards before you can join. (Good marks to get into a good College....Good Degree...etc) Also...you have to do all this stuff to be deemed "worthy" in some douche's Guild....when in real life he is probably some twat who you would avoid at all costs. Another thing...you are paying for all of this..



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twesterm said:
TheTruthHurts! said:
I played for almost 3 years straight. Quit for good about 5 months ago (best decision I ever made). Having a life is so much better, and free by the way.

Oh, and if you are really interested in an MMO, I would possibly consider Aion, or KOTOR, or FFXIV. Aion ships in the 2-3rd week of September and looks pretty good, perhaps something new to sink your teeth into.

Honestly though, I would just stay away from MMO's completely if you can.

Champions Online is also coming up which looks interesting.  The only things that bother me about that one is that the console version doesn't look like it's going to make it any time soon (;_;) and it's a pay to play and microtransaction game.

Aion looks good, but it also looks like it would make my computer cry and I've heard bad things from people in the closed beta.  The Old Republic looks cool, but I'm still skeptical about a Star Wars MMO, and I'm really looking forward to FFXIV.

And just because I can, why I don't like WoW:

  • WoW is to MMO's as Pokemon is to RPG's.  It's incredibly watered down and simple so it appeals to as broad as audience as possible.  Don't get me wrong, that's not a horrible thing for the most part, but if you've played anything else it just leaves you wanting more.
  • The difficulty is nonexistant.  With minimal effort you can get to the max level in under a month.  I like my games to require effort and give me some sort of since of accomplishment.
  • It's like you're playing a single player MMO.  I got to level 35 or so and I had maybe grouped twice and both of those were to kill a single enemy and then the group disbanded.  Other than that, I rarely interacted with other players.  I'd occassionally be a basard and kill other people, but other than that, I had no need to interact with people.  For such a place that has so many people it just felt so empty.  It's funny that WoW has more than 3 times the population of FFXI and a much smaller world but even with FFXI's smaller population and *huge* world it still feels so much more populated.

It's true leveling doesn't offer much of a challenge so much as it's a time consuming chore, but as many WoW players used to put it: "The game doesn't start until you hit the max level."

End-game raids, Arena, PvP, trying to max out your gear and gaining reputation offered plenty of challenges once you'd hit the level cap.

I haven't played FFXI so I can't draw a comparison between the two, but in my experience WoW was always a very social and active experience. By the time you had achieved the max level, your friends list would be full of players, people would whisper you everytime you logged-in, and if you were in a guild you'd always be invited to different places. The social aspect is just another reason why the game can prove difficult to give up.



 

D_Boy said:

3. Can you attend Full Time on both Monday and Thursday Nights between 7:00PM (gathering) till 12:00 AM (finishing) Est.? That sounds a lot like something they would ask at a job interview...

10. Do you understand that if your late or absent you must provide a reason under the Late and Absent thread? (If you do not have access to a PC ask someone to do so for you.)  Haha...seriously...once again...that sounds like something your douche boss would say at work.

I realise these are part of the whole MMO thing....but I don't understand why people would work toward all this shit...in real life there is enough crap you have to work towards before you can join. (Good marks to get into a good College....Good Degree...etc) Also...you have to do all this stuff to be deemed "worthy" in some douche's Guild....when in real life he is probably some twat who you would avoid at all costs. Another thing...you are paying for all of this..

This is understandable because you don't know what Dynamis is. 

The 7-12 thing is very specific because Dynamis is an instance that only one party on the entire server may enter at a time (and yes, that is retarded).  It's a very big deal to have a set time slot, so much so that you have to have people guard it, and that's why you're required to be there.  If your linkshell starts missing its runs, someone else is going to steal that time slot. 

That said, Dynamis linkshells are big enough so that people can miss (fore instance, they know I'll almost never be there Thursdays and I'll almost never be there at 7EST, which is fine, I just lose points used to lot on items).

And about point 10, again, that's just to keep people in line.  If you know you're going to be away, you just tell one of the leaders some time before and it's cool.



Dallinor said:
twesterm said:
TheTruthHurts! said:
I played for almost 3 years straight. Quit for good about 5 months ago (best decision I ever made). Having a life is so much better, and free by the way.

Oh, and if you are really interested in an MMO, I would possibly consider Aion, or KOTOR, or FFXIV. Aion ships in the 2-3rd week of September and looks pretty good, perhaps something new to sink your teeth into.

Honestly though, I would just stay away from MMO's completely if you can.

Champions Online is also coming up which looks interesting.  The only things that bother me about that one is that the console version doesn't look like it's going to make it any time soon (;_;) and it's a pay to play and microtransaction game.

Aion looks good, but it also looks like it would make my computer cry and I've heard bad things from people in the closed beta.  The Old Republic looks cool, but I'm still skeptical about a Star Wars MMO, and I'm really looking forward to FFXIV.

And just because I can, why I don't like WoW:

  • WoW is to MMO's as Pokemon is to RPG's.  It's incredibly watered down and simple so it appeals to as broad as audience as possible.  Don't get me wrong, that's not a horrible thing for the most part, but if you've played anything else it just leaves you wanting more.
  • The difficulty is nonexistant.  With minimal effort you can get to the max level in under a month.  I like my games to require effort and give me some sort of since of accomplishment.
  • It's like you're playing a single player MMO.  I got to level 35 or so and I had maybe grouped twice and both of those were to kill a single enemy and then the group disbanded.  Other than that, I rarely interacted with other players.  I'd occassionally be a basard and kill other people, but other than that, I had no need to interact with people.  For such a place that has so many people it just felt so empty.  It's funny that WoW has more than 3 times the population of FFXI and a much smaller world but even with FFXI's smaller population and *huge* world it still feels so much more populated.

It's true leveling doesn't offer much of a challenge so much as it's a time consuming chore, but as many WoW players used to put it: "The game doesn't start until you hit the max level."

End-game raids, Arena, PvP, trying to max out your gear and gaining reputation offered plenty of challenges once you'd hit the level cap.

I haven't played FFXI so I can't draw a comparison between the two, but in my experience WoW was always a very social and active experience. By the time you had achieved the max level, your friends list would be full of players, people would whisper you everytime you logged-in, and if you were in a guild you'd always be invited to different places. The social aspect is just another reason why the game can prove difficult to give up.

I don't know if it was just my server (Deathicus I think?) or what, but I just never talked to many people.  I either just would have the opportunity or people just wouldn't be too interested in talking.  I had my guildmates (mostly people from work) but they were all so much higher than me that I only got to talk to them in Guild chat.

Just from my experiences with the game (and I've tried to play it two different times now) I was never really pushed to be social, the game actually did more to make me not social it seems.  In something like FFXI (which I completely realize is far from perfect too) you are pushed extremely hard to be part of the community so much so that you will fail if you try to go about the whole game solo.



Haha...well...either way...I guess it is a personal choice. You can't make one stop doing something...it has to be the person himself to make that choice. To Bulgrimmer....go to the gym instead. You get very good benefits, plus you feel better and you actually socialise with real people and meet new people at the gym, not some twat somewhere yelling stuff like Noob, Lulz and Leroy Fucken Jenkins.



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WoW WAS good, at level 60. Where it required SKILLS and DETERMINATION to get anywhere. A full raid with 40 people, all needed to be skilled, and focused. Especially up in the harder instances.. aq40 and naxx.. Nowadays it's nowhere as fun, and much easier to get good equipment (play 10 arena games a week, and some bg's.. congratz u get good gear faster than hardcore raiders pre tbc)

Everyone has good gear, everyone has A LOT of spells and skills to keep themselves alive for like, a long time, so a fight get long, and after a while boring.. where's the old WoW? when you had 3-5k hp and could be owned in a couple of seconds if you didn't know how to play..
Where's the rewards in being hardcore nowadays? (Remember pre TBC, when you had full Tier 2, and went into battleground with some guildmates, and just OWNED everyone with green/blue gear. That was SO FUN :D

When TBC came, I did some arena, got around 2.2k rating, got full epic in like, a month.. getting so good gear took like half a year, skills and dedication in old WoW. (If you didn't join a guild already farming ofc)

That's why I hate the new WoW, it's way more casual, and way too boring, since duals and arena matches for example can take forever, and raids is nowhere as hardcore.. well to some people that may sound more appealing and fun. But too me, it sounds like being hardcore won't benefit at all, since everyone around you can get ALMOST equal gear, with either gold, or just bg farming..



Currently Playing: Uncharted 2 & Kingdom Hearts 2
2010 Predictions: Click Me

Games on my "Must Buy" List:

Diablo III (PC)
God of War III (PS3)
Gran Turismo 5 (PS3)
Final Fantasy Agito XIII (PSP)
Final Fantasy Versus XIII (PS3)
Final Fantasy XIII (PS3)
The Last Guardian (PS3)

WoW is a good game. Just do it.



AoiRayn said:
WoW WAS good, at level 60. Where it required SKILLS and DETERMINATION to get anywhere. A full raid with 40 people, all needed to be skilled, and focused. Especially up in the harder instances.. aq40 and naxx.. Nowadays it's nowhere as fun, and much easier to get good equipment (play 10 arena games a week, and some bg's.. congratz u get good gear faster than hardcore raiders pre tbc)

Everyone has good gear, everyone has A LOT of spells and skills to keep themselves alive for like, a long time, so a fight get long, and after a while boring.. where's the old WoW? when you had 3-5k hp and could be owned in a couple of seconds if you didn't know how to play..


Actually I love long exciting battles in MMORPGs. Dark Age of Camelot always suffered from 5 second battles (if 8 person FG versus 8FG). Only long battles were the zergs... I loved the zergs. And keep sieges of course.



Slimebeast said:
AoiRayn said:
WoW WAS good, at level 60. Where it required SKILLS and DETERMINATION to get anywhere. A full raid with 40 people, all needed to be skilled, and focused. Especially up in the harder instances.. aq40 and naxx.. Nowadays it's nowhere as fun, and much easier to get good equipment (play 10 arena games a week, and some bg's.. congratz u get good gear faster than hardcore raiders pre tbc)

Everyone has good gear, everyone has A LOT of spells and skills to keep themselves alive for like, a long time, so a fight get long, and after a while boring.. where's the old WoW? when you had 3-5k hp and could be owned in a couple of seconds if you didn't know how to play..


Actually I love long exciting battles in MMORPGs. Dark Age of Camelot always suffered from 5 second battles (if 8 person FG versus 8FG). Only long battles were the zergs... I loved the zergs. And keep sieges of course.

I said that if you DIDN'T know how to play, the battles would end up in some secs, but nowadays, even a person who don't know wtf they are doing,.. and still it takes 20-30 sec just to get that guy down.. even worse with a healer..

I remember an arena match.. in TBC.  Me as healing druid, and an MS warrior, against Discipline priest and Rogue.
I think the match lasted around 1½ - 2 hours.. and that was because of server shutdown or something.. so nobody won.

Of course, I thought it was super fun doing arenas and such, but equal teams will almost NEVER take each other down. A heal shouldn't be more powerful than damage, it should only slow down deaths, by pretty much of course, and hopefully give enough time to kill the other one.
If you had good healing, and great mana regen, then you could just heal non stop without EVER loosing all ur mana..

Pre TBC, the matches actually ended sometime, since then people actually loosed all their mana. If you knew how to play in TBC, or know how to play in WotLK, then you shouldn't loose all ur mana, as healer. Which is in my eyes, pretty boring, and makes the mana system pretty dull.



Currently Playing: Uncharted 2 & Kingdom Hearts 2
2010 Predictions: Click Me

Games on my "Must Buy" List:

Diablo III (PC)
God of War III (PS3)
Gran Turismo 5 (PS3)
Final Fantasy Agito XIII (PSP)
Final Fantasy Versus XIII (PS3)
Final Fantasy XIII (PS3)
The Last Guardian (PS3)

AoiRayn said:
Slimebeast said:
AoiRayn said:
WoW WAS good, at level 60. Where it required SKILLS and DETERMINATION to get anywhere. A full raid with 40 people, all needed to be skilled, and focused. Especially up in the harder instances.. aq40 and naxx.. Nowadays it's nowhere as fun, and much easier to get good equipment (play 10 arena games a week, and some bg's.. congratz u get good gear faster than hardcore raiders pre tbc)

Everyone has good gear, everyone has A LOT of spells and skills to keep themselves alive for like, a long time, so a fight get long, and after a while boring.. where's the old WoW? when you had 3-5k hp and could be owned in a couple of seconds if you didn't know how to play..


Actually I love long exciting battles in MMORPGs. Dark Age of Camelot always suffered from 5 second battles (if 8 person FG versus 8FG). Only long battles were the zergs... I loved the zergs. And keep sieges of course.

I said that if you DIDN'T know how to play, the battles would end up in some secs, but nowadays, even a person who don't know wtf they are doing,.. and still it takes 20-30 sec just to get that guy down.. even worse with a healer..

I remember an arena match.. in TBC.  Me as healing druid, and an MS warrior, against Discipline priest and Rogue.
I think the match lasted around 1½ - 2 hours.. and that was because of server shutdown or something.. so nobody won.

Of course, I thought it was super fun doing arenas and such, but equal teams will almost NEVER take each other down. A heal shouldn't be more powerful than damage, it should only slow down deaths, by pretty much of course, and hopefully give enough time to kill the other one.
If you had good healing, and great mana regen, then you could just heal non stop without EVER loosing all ur mana..

Pre TBC, the matches actually ended sometime, since then people actually loosed all their mana. If you knew how to play in TBC, or know how to play in WotLK, then you shouldn't loose all ur mana, as healer. Which is in my eyes, pretty boring, and makes the mana system pretty dull.

1½ hour battle, wow that's like a football game.