Dallinor said:
twesterm said:
TheTruthHurts! said: I played for almost 3 years straight. Quit for good about 5 months ago (best decision I ever made). Having a life is so much better, and free by the way.
Oh, and if you are really interested in an MMO, I would possibly consider Aion, or KOTOR, or FFXIV. Aion ships in the 2-3rd week of September and looks pretty good, perhaps something new to sink your teeth into.
Honestly though, I would just stay away from MMO's completely if you can. |
Champions Online is also coming up which looks interesting. The only things that bother me about that one is that the console version doesn't look like it's going to make it any time soon (;_;) and it's a pay to play and microtransaction game.
Aion looks good, but it also looks like it would make my computer cry and I've heard bad things from people in the closed beta. The Old Republic looks cool, but I'm still skeptical about a Star Wars MMO, and I'm really looking forward to FFXIV.
And just because I can, why I don't like WoW:
- WoW is to MMO's as Pokemon is to RPG's. It's incredibly watered down and simple so it appeals to as broad as audience as possible. Don't get me wrong, that's not a horrible thing for the most part, but if you've played anything else it just leaves you wanting more.
- The difficulty is nonexistant. With minimal effort you can get to the max level in under a month. I like my games to require effort and give me some sort of since of accomplishment.
- It's like you're playing a single player MMO. I got to level 35 or so and I had maybe grouped twice and both of those were to kill a single enemy and then the group disbanded. Other than that, I rarely interacted with other players. I'd occassionally be a basard and kill other people, but other than that, I had no need to interact with people. For such a place that has so many people it just felt so empty. It's funny that WoW has more than 3 times the population of FFXI and a much smaller world but even with FFXI's smaller population and *huge* world it still feels so much more populated.
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It's true leveling doesn't offer much of a challenge so much as it's a time consuming chore, but as many WoW players used to put it: "The game doesn't start until you hit the max level."
End-game raids, Arena, PvP, trying to max out your gear and gaining reputation offered plenty of challenges once you'd hit the level cap.
I haven't played FFXI so I can't draw a comparison between the two, but in my experience WoW was always a very social and active experience. By the time you had achieved the max level, your friends list would be full of players, people would whisper you everytime you logged-in, and if you were in a guild you'd always be invited to different places. The social aspect is just another reason why the game can prove difficult to give up.
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I don't know if it was just my server (Deathicus I think?) or what, but I just never talked to many people. I either just would have the opportunity or people just wouldn't be too interested in talking. I had my guildmates (mostly people from work) but they were all so much higher than me that I only got to talk to them in Guild chat.
Just from my experiences with the game (and I've tried to play it two different times now) I was never really pushed to be social, the game actually did more to make me not social it seems. In something like FFXI (which I completely realize is far from perfect too) you are pushed extremely hard to be part of the community so much so that you will fail if you try to go about the whole game solo.