By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming - Heavy Rain Graphic Quality Destroys The PC Gaming Business

So funny. Completely ignoring that, no matter how good any console game looks, you can take it to PC and make it look better if you want.

The console simply has less power - how the hell is it magically going to be able to deliver better results?

Sure, because the specs are fixed there are development advantages, you can optimize really well, etc. but in the end more power is more power and that's what the PC has.



Try to be reasonable... its easier than you think...

Around the Network

Heavy rain does look incredibly good, having played it for like 2 minutes. But it certainly will not destroy a damned thing. Well, maybe your social life.



What a dumb fuck.



Can't you see HHG is baiting you?



What he said is kinda true. PC gaming is declining and console gaming is rising.

Oh and Shio won't be pleased.




Around the Network
Reasonable said:
So funny. Completely ignoring that, no matter how good any console game looks, you can take it to PC and make it look better if you want.

The console simply has less power - how the hell is it magically going to be able to deliver better results?

Sure, because the specs are fixed there are development advantages, you can optimize really well, etc. but in the end more power is more power and that's what the PC has.

You're right, it is because the specs are fixed. But you're also wrong, PC gaming will have nothing on consoles come next generation.
The PS3 is just the start. Games that come in the next two years will simply not be possible on PCs.

As a programmer, a computer engineer, and someone who does this for a living, I'll try to put some explination into this.

When you develop for a PC you have to deal with the operating system taking an overhead of the system resources. With consoles this is very little on the ps3, and more on the 360 (And I've used both dev kits to prove this.)

Besides that, every single aspect of the code and engine is designed to work specifically with the hardware that is in the system. This is why multi-plats (generally) look worse than exclusive counterparts. When you see a game that does not look as good on one console compared to the other, it is simply because the developers did not put enough work into the engine for the console which is inferior.

This is why I hate comparison videos and such. Developers have become lazy, and it takes people like rocksteady to make things right. Anyway..


Games like Metal Gear Solid 4 are simply not possible in a multi-platform form. People seriously underestimate just how good metal gear solid 4 looks. I know that because of the nature of the game a lot of it doesn't always shine, but the character models, animations, guns, effects, and even most of the environments in this game are done better than crysis, far better than crysis actually. MGS4 was bar none the best looking videogame ever made when it came out, and until we get heavy rain or gow III, it still is. It may have low textures in some parts, but that is simply due to the complete overkill that was done in other parts of the game.

Mind you, MGS4 was incredibly expensive, as well be gow III and heavy rain. You simply cannot get that kind of technology without intense optimization and research into the hardware. This is why games like Alan Wake, which does look absolutely amazing, will not look as good as MGS4/HR. Its nothing to do with the hardware, it's to do with the money invested by the developers. Remedy is far from rich...

You could make Heavy Rain for the PC right now, but it would require hardware that doesn't exist, unless it was designed for specific hardware, which would be useless for a PC. it needs to work on all sorts of hardware.

So to close off the OPs statement, you're absolutely right. As consoles progress and developers get better, it's going to become harder and harder for PC games to outdo games that are designed for specific hardware, the few games I've worked on are all multi-plat titles and we always use one engine. It's very hard to optimize the engine for just TWO sets of hardware, imagine doing it for the pc? would be sick

 

 



PS3 is th3 Awesome!







VGChartz♥♥♥♥♥FOREVER

Xbone... the new "N" word   Apparently I troll MS now | Evidence | Evidence

Just watched the video to now... and DAMN Heavy Rain looks like an awesome game! gotta say sorry to CGI. thought it was crap at first but its like a interactifve movie with RPG elements.



Seraphic_Sixaxis said:
Just watched the video to now... and DAMN Heavy Rain looks like an awesome game! gotta say sorry to CGI. thought it was crap at first but its like a interactifve movie with RPG elements.

Same here. It initially looked to me like a boring QTE-fest with great graphics, but after these recent videos, I'm thinking it may just be something special.



When Heavy Rain shows a scene that is vast and expansive with many intricately movable parts like the following screenshot then I will believe. Heavy Rain has yet to show any serious draw distances. And there is very minimal interaction with such a shallow and small environment within heavy rain. He bumps into almost every single thing on the playthrough and absolutely nothing is affected. You bump into a leaf in crysis, you are almost guaranteed that it will move. IF you think graphical fidelity is simply how much polygons you can render into one single person or rather three people, then your concept of immersion is severely lacking. There is a reason we haven't seen a single scene of heavy rain with more than four people in it. If you look at the textures in the store you will see what they are using the graphical horsepower of the PS3 to do. Not render environments, but render people.