When Heavy Rain shows a scene that is vast and expansive with many intricately movable parts like the following screenshot then I will believe. Heavy Rain has yet to show any serious draw distances. And there is very minimal interaction with such a shallow and small environment within heavy rain. He bumps into almost every single thing on the playthrough and absolutely nothing is affected. You bump into a leaf in crysis, you are almost guaranteed that it will move. IF you think graphical fidelity is simply how much polygons you can render into one single person or rather three people, then your concept of immersion is severely lacking. There is a reason we haven't seen a single scene of heavy rain with more than four people in it. If you look at the textures in the store you will see what they are using the graphical horsepower of the PS3 to do. Not render environments, but render people.








