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Forums - Sony Discussion - Gran Turismo 5 limited Car damage solution

nordlead said:
Oniichan said:

+ 1 to Bobo012893. Agree 100% with that.

I never cared for damage in GT (still dont). Its only fanboys complaining that FM has damage so GT should (which i think it doesnt need it).

I don't even own a X360, nor do I care about Forza one bit, but I'll still say it will be a disapointment if GT doesn't have damage. My F1 game for the N64 had damage and was a great racing game. It allowed you to lose your wheels, spoilers, and engine, which prevents you from cheating and half cutting across the grass.

Instead of being a GT fanboy and saying "previous ones didn't have it, so who cares" why not be a realist and realize pretty much every other race simulator has damage and GT should too.

Oh, and if you slam head-on into a wall at 200MPH, then your car should be totaled and you should be out of the race, seems rather simple to me. They don't need to show a crumple animation like in burnout, but they can just kill the car and say you lose for being a horrible driver.

GT5 will have it, and forza damage isn't good to begin with.

Yamauchi, won't let a second grade damage into his game.



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Xoj said:
nordlead said:
Oniichan said:

+ 1 to Bobo012893. Agree 100% with that.

I never cared for damage in GT (still dont). Its only fanboys complaining that FM has damage so GT should (which i think it doesnt need it).

I don't even own a X360, nor do I care about Forza one bit, but I'll still say it will be a disapointment if GT doesn't have damage. My F1 game for the N64 had damage and was a great racing game. It allowed you to lose your wheels, spoilers, and engine, which prevents you from cheating and half cutting across the grass.

Instead of being a GT fanboy and saying "previous ones didn't have it, so who cares" why not be a realist and realize pretty much every other race simulator has damage and GT should too.

Oh, and if you slam head-on into a wall at 200MPH, then your car should be totaled and you should be out of the race, seems rather simple to me. They don't need to show a crumple animation like in burnout, but they can just kill the car and say you lose for being a horrible driver.

GT5 will have it, and forza damage isn't good to begin with.

Yamauchi, won't let a second grade damage into his game.

I hope so too, but it doesn't look like that at the moment.  GT is still playing catch up with this.



dbot said:
NJ5 said:
Splitting the cars into damage/non-damage classes has a big problem... which of them are going to be played online? Surely you can't have some people getting damage and others not getting it.

Seems to me like it would be better to eliminate damage completely if they can't have it on all the cars.

I don't think we have enough information on this to cause this level of speculation.  Can we wait until the game releases, or at least the official feature list is published before we worry about this?

We don't have enough information, which is why I was replying to the OP's idea of dividing the cars into classes...

If we had the information this thread wouldn't exist in the first place.

 



My Mario Kart Wii friend code: 2707-1866-0957

A racing sim with no damage, are you joking me?



nobody is discussing the real problem we were here to solve.Everybody just wants to trash talk



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Not having damage on all cars is going to make for a half-assed feature. No way around it. Either do it or don't.

I guess this is what happens when you're forced to play catch up.



"Man is born free but is everywhere in chains" - Rousseau

Xoj said:
nordlead said:
Oniichan said:

+ 1 to Bobo012893. Agree 100% with that.

I never cared for damage in GT (still dont). Its only fanboys complaining that FM has damage so GT should (which i think it doesnt need it).

I don't even own a X360, nor do I care about Forza one bit, but I'll still say it will be a disapointment if GT doesn't have damage. My F1 game for the N64 had damage and was a great racing game. It allowed you to lose your wheels, spoilers, and engine, which prevents you from cheating and half cutting across the grass.

Instead of being a GT fanboy and saying "previous ones didn't have it, so who cares" why not be a realist and realize pretty much every other race simulator has damage and GT should too.

Oh, and if you slam head-on into a wall at 200MPH, then your car should be totaled and you should be out of the race, seems rather simple to me. They don't need to show a crumple animation like in burnout, but they can just kill the car and say you lose for being a horrible driver.

GT5 will have it, and forza damage isn't good to begin with.

Yamauchi, won't let a second grade damage into his game.

he just did - it was shown in the gamescon demo clearly.



kanariya said:

Don't talk about real life damage. In real life you are dead in a 200mph collision.

 

Hammond survived a 300mph crash.





Current-gen game collection uploaded on the profile, full of win and good games; also most of my PC games. Lucasfilm Games/LucasArts 1982-2008 (Requiescat In Pace).

if they have damage in certain events and cars that fine by me.



...not much time to post anymore, used to be awesome on here really good fond memories from VGchartz...

PSN: Skeeuk - XBL: SkeeUK - PC: Skeeuk

really miss the VGCHARTZ of 2008 - 2013...

Solid_Snake4RD said:
Bobo012893 said:
Solid_Snake4RD said:
Bobo012893 said:
Solid_Snake4RD said:
they start paying one companies,other companies will also start demanding.That way there development cost will go up


No you don't know what you're talking about. They don't have to pay companies so that they can damage model their cars. Look at Forza. They have Porsches, Lamborghini's, and ferarri's with damage and I doubt that they paid and Polyphony didn't. It just comes down to whether Polyphony had the time to damage model al the cars and they didn't.

They had to model 1000 cars and 60 tracks to perfection. GT5 is pretty much a beta test for PD in terms of damage. They just want to see how everyone responds to it. If they like it, i'm sure they will invest more time into GT6 and have it fully damage compatible for all cars.

 

No publisher specifically pay's for crash damage to be included in their games.When they pay to license cars for their game,they have the freedom to do whatever they want to do with those cars in the game.All games like NFS,Forza,etc have to pay for licenses.GT doesn't have to license,they just get it for free but without the freedom to add damage to cars.


What the fuck are you talking about (Sorry)? So you're saying that GT5 doesn't have damage because PD wouldn't pony up the cash for it? Firstly, PD can do whatever the fuck they want and car companies can't do shit about it because they are PD. If they wouldn't allow PD to support damage in their game then PD would just remove their cars from the game and they would lose brand exposure to more than 50 million people worldwide (estimated).

Secondly,  GT as a franchise sells over 10 million copies with every installment. I'm pretty sure that the reason that most cars don't have damage in GT5 isn't that they are short on cash. It is because they didn't want to spend the majority of their time modeling damage on over 1000 cars.

Edit: I also never stated that companies have to pay for crash damage. When I addressed it I was talking from a theoretical point of view. I meant to say that IF they had to pay to have crash damage in their game, then they would have, just like Turn 10.

 

What the fuck are you talking about (Sorry)? So you're saying that GT5 doesn't have damage because PD wouldn't pony up the cash for it? Firstly, PD can do whatever the fuck they want and car companies can't do shit about it because they are PD. If they wouldn't allow PD to support damage in their game then PD would just remove their cars from the game and they would lose brand exposure to more than 50 million people worldwide (estimated).

WORNG.50m is total sales figure of all GT games.Most of the people buying every installment of it.So at max GT has a fanbase of 15-20m.

Secondly, GT as a franchise sells over 10 million copies with every installment. I'm pretty sure that the reason that most cars don't have damage in GT5 isn't that they are short on cash. It is because they didn't want to spend the majority of their time modeling damage on over 1000 cars.

I never said that they were short on cash.There is no way in hell,they would just spoil one of the costliest game projects by stop funding it after they have already spent alot of time and a gazillion dollars on it.

Edit: I also never stated that companies have to pay for crash damage. When I addressed it I was talking from a theoretical point of view. I meant to say that IF they had to pay to have crash damage in their game, then they would have, just like Turn 10.

 

 

You never understood my post.I never meant to criticize PD or the GT franchise.I love GT games.But you just wanted to mock off all i said.

Car manufacturers Conflict

Yeah 15-20 million people buy GT games but you exclude all of the people that play the game without buying it. What about family members and friends of the people that buy GT that play it. I know that when I buy GT5 I have at least 8 different friends that are going to play it and 2 family members. And I know some of them are going to pissed that porsche isn't in the game.

I understood your first post. You said that you wish every car in GT was split into sub categories according to damage and non-damage. You also said that the reason that GT5 doesn't have damage for all cars is because of licensing issues which is false as I have stated above.



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