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Forums - Sony - Yamauchi : Gran Turismo 5's damage modelling is unfinished

Sardauk said:
Well... Gran Turismo is not Burnout so... I don't need damages in GT5.

Don't understand why people want it...

quite simple. I want a penalty for flying off the road at high speeds, or dragging the side of the car around a wall. Why play a race simulator that lets you slam your car into barrels and then actually finish the race?

I don't need super details for damage, but I expect at minimum

  • loss of steering control at varying levels
  • ability to lose a wheel
  • ability to lose spoilers
  • minor graphical damage to the body
  • ability to blow out the engine if you redline it all day long

much more than that and I don't care too much, but the lack of those is a major downside. I've played racing games and turned off the damage and it becomes faster to shoot across the grass in a corner and pick up a penalty than it is to take the corner properly.




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NJ5 said:
wholikeswood said:
NJ5 said:
I have to ask one thing here... if the damage doesn't affect all cars, does that mean you can just choose that car to play online without getting damaged?

Perhaps if you pick a car that can't take damage, it limits other players to choosing similarly.

That is a solution, but a very bad one...

They could also restrict everyone to choosing damageable cars for online, but that's also pretty bad (eliminating hundreds of cars from online??).

 

It's not that bad a solution.

If you wanted to race with damage, then you'd choose from a pool of ~200.

If you wanted to race w/o damage, then you'd choose from a pool of ~800.

I'm sure there'll be a better solution though.



Didn't he say before that the game is pretty much finished?



bugrimmar said:
they'll tweak it for sure. but they won't add things that aren't previously there. of course it's "not complete". things are only complete on release date. but that doesn't mean all of a sudden there's gonna be a huge morph in the design.

silly post. The fact is, you don't know how old the code is that is in the demo. They may already have a better looking game. Also, other games did have difference in graphics with only a couple of extra months.

Personally, I want real damage, not Forza like damage. Would make me drive a lot more carefully. But then it wouldn't be a racing simulator, it would be a driving sim...



"In the end, you're always on your own."

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The damage already had an effect on the steering but dont expect it for all models?????
I understand that not all cars will have visable damage but ALL cars need to have a reaction to damage.
Fingers crossed. They have'nt let us down before I'm gona wait till release.



Ynwa.

is that Selnor's profile picture in the OP ?



btw as i suspected they want to see the reaction of the crowd.
good thing for them.



CGI-Quality said:
As I suspected. People jumped to conclusions on this one. Let the game be completed first.....

GT5 to release in... 2010 confirmed?



djs said:
CGI-Quality said:
As I suspected. People jumped to conclusions on this one. Let the game be completed first.....

GT5 to release in... 2010 confirmed?


troll post confirmed?