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Forums - Sony Discussion - Two Heavy Rain gamepla videos contains full of Awesomness

waron said:
mibuokami said:
Heavy Rain marks the rebirth of the adventure gameinteractive movie genre into the HD generation, and by God it is something magical!

fixed, cause that's not an adventure game.

An adventure game is a video game in which the player assumes the role of protagonist in an interactive story that is driven by exploration and puzzle-solving instead of physical challenges such as combat.

by wiki.

sooooo broken sword, is it an adventure game? And this isnt?



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waron said:
mibuokami said:
Heavy Rain marks the rebirth of the adventure gameinteractive movie genre into the HD generation, and by God it is something magical!

fixed, cause that's not an adventure game.

An adventure game is a video game in which the player assumes the role of protagonist in an interactive story that is driven by exploration and puzzle-solving instead of physical challenges such as combat.

by wiki.

I would post a facepalm, but that wouldn't be enough. We need to make a whole new demotivator poster, specifically for waron.



mibuokami said:
waron said:
mibuokami said:
Heavy Rain marks the rebirth of the adventure gameinteractive movie genre into the HD generation, and by God it is something magical!

fixed, cause that's not an adventure game.

An adventure game is a video game in which the player assumes the role of protagonist in an interactive story that is driven by exploration and puzzle-solving instead of physical challenges such as combat.

by wiki.

Sooo Heavy Rain isn't interactive? The choice you make don't effect the outcome of the story, you can't pick up any object in the game(no you can't - only those that are part of preprogramed QTEs)? you don't solve any puzzle(there wasn't any puzzle so far) to progress through the game? You can't explore the house during the taxidermist demo(you really call that exploration what was shown so far?)?

Oh wait you CAN do all of that:

Interactivity - Decision you make effect the outcome of the story and some object can be picked up or used, part of the environment can also be used.

Exploration - You can explore a given area within a scenario (just like those old adventure game when you solve the puzzle on one map to progess through the next) just because the walked button isn't map to a analogue stick doesn't mean you can't walk

Puzzle Solving - Shit man! Entire freakin end game of the taxidermist scenario is a puzzle with your life at stack, choose the wrong time to move and *bam* you're dead, just because Heavy Rain doesn't give you the luxury to sit back and think for 30 minute doesn't mean its not a puzzle. It's even evolutionary as its a puzzle that requires both reflect and thoughts.

Stop lying to yourself, this is an adventure game in the truest sense of the word.

face the facts - Heavy Rain is AN INTERACTIVE MOVIE. it's a series of QTE scenes without exploration and without puzzles - that's not an adventure game! exploration need place to explore and solving puzzles need puzzles in the first place - this game have none of those. it's a series of 60 10-15 minutes QTE scenes in places you visit once and never go back to unless your character will live long enough to actually have a preprogramed by developer scene in that place - you can't go out of that small place, you can't go to another place until you either die or finish all of the QTEs there and you can't go back on your own. just face the facts already - it's early 90' interactive movie in actual 3d and not real life actors. if Heavy Rain is an adventure game to you than House of the Dead is FPS.



I wasn't sure if it was my kind of game or not, but those videos looked pretty cool and I'd like to give it a shot.



binary solo said:
This is wrong, this is all frikkin' wrong. Shelby stole the inhaler! WTF? And just after the guy says he thinks there are good people in this place. The nerve of some people, stealing from a humble shopkeeper who's son has recently been murdered.

I bet it was all a setup, I thought the "armed robber" (if it was even a real gun) gave up a little too easily. Their conversation seemed a little rehearsed to me. Shelby never shows any ID when he comes in. They've got themselves a free inhaler and now they're gonna sell it on the black market. You know the drug in inhalers is a performance enhancing drug, right? Desperate atheletes will pay a fortune for one inhaler they can drain on game day. And a stolen inhaler is perfect because it's untraceable. Talk about cunning.

Can you trust anyone in this game?


That damn thief! To take advantage of a depressed shop-keeper like that. Oh, the blasphemy.



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mibuokami said:
waron said:
mibuokami said:
Heavy Rain marks the rebirth of the adventure gameinteractive movie genre into the HD generation, and by God it is something magical!

fixed, cause that's not an adventure game.

An adventure game is a video game in which the player assumes the role of protagonist in an interactive story that is driven by exploration and puzzle-solving instead of physical challenges such as combat.

by wiki.

Sooo Heavy Rain isn't interactive? The choice you make don't effect the outcome of the story, you can't pick up any object in the game? you don't solve any puzzle to progress through the game? You can't explore the house during the taxidermist demo?

Oh wait you CAN do all of that:

Interactivity - Decision you make effect the outcome of the story and some object can be picked up or used, part of the environment can also be used.

Exploration - You can explore a given area within a scenario (just like those old adventure game when you solve the puzzle on one map to progess through the next) just because the walked button isn't map to a analogue stick doesn't mean you can't walk

Puzzle Solving - Shit man! Entire freakin end game of the taxidermist scenario is a puzzle with your life at stack, choose the wrong time to move and *bam* you're dead, just because Heavy Rain doesn't give you the luxury to sit back and think for 30 minute doesn't mean its not a puzzle. It's even evolutionary as its a puzzle that requires both reflect and thoughts.

Stop lying to yourself, this is an adventure game in the truest sense of the word.

The real puzzle element is where you go around searching for clues.. Like you do in the junkyard scene. IE you solve a puzzle. IE it has puzzles.

 

Just because something goes beyond a predefinition doesn't mean it don't count waren. Stop trolling already :\ it's rediculous.



Check out my game about moles ^

the vid just rekindled my interest in this game :)



vitoaf27 said:

@GrotesqueOne

Just starting?! There's been a Heavy Rain wagon for ages! Join in!

GO HEAVY RAIN! WE LOVE YOU!

i know i know, i just havent been interested untill i saw these videos



Amazing the type of visuals they can bring when using a fixed camera for most of the game. I bet their real focus on visuals was really just animation.

Can't wait for this game.



4 ≈ One

Looks fucking awesome. Cant wait!



Probably the tastiest part of the Killzone Cocktail is the Multiplayer. Imagine if Call Of Duty 4 and Team Fortress 2 had a baby, which they then abandoned and as a result had to learn a few new tricks to survive. That’s what Killzone Multiplayer is like.  

LOL