CGI-Quality said:
Not exactly.... |
not in shooter as in Gears Shooter but its like a mix of RE5 and Alone in the Dark.
CGI-Quality said:
Not exactly.... |
not in shooter as in Gears Shooter but its like a mix of RE5 and Alone in the Dark.
Amazing graphics, not my type of game. I need to play, and not watch a movie
Akvod said:
Did you watch the gameplay where you get caught by the robber, and you can engage in the right (or wrong dialogue with him)? And as a result you could save the robber's life (or as the Private Eye, Shelby?, said helped him not 'fuck up his life')? I'll bet you that if you save the robber's life, he'll play some role in the future. Or what'll happen if you just hid and let the shop keeper get shot? Could we then break into the back door and discover even more than we could have by stopping the robbery? |
Just loke roles in Mass Effect were u can have sex with an alien or choose not to.
Listen, I actually said that the little freedom of movement was cosmetic, not the dialogue choices and outcomes. But the only thing you and Pullus have done now by protesting is to expose the game's weak spots further - actually the scene changes are quite meaningless too. They don't change the overall story much. The dialogie lines in the end of this scene was the same by Hassan and FBI agent in both cases - no matter if they let robber flee or he lies unconscous on the floor - he takes out his little box etc and the scene is exactly the same, finishing with:
"...there's at least some goodness in this world"
PullusPardus said:
you know, sometimes i just want to ignore, but... did you just watch how both videos are different? the first was that the robber left unharmed and the second is the robber was taken down, and if you are foolish enough you can die but the storyline will continue. its not like "you typically have three or four dialogue choices which make a particular scene branch off in different directions, but that's it" , no , everything you do changes the plot. its not just change the scene, it changes the game. |
Just loke roles in Mass Effect were u can have sex with an alien or choose not to.
Listen, I actually said that the little freedom of movement was cosmetic, not the dialogue choices and outcomes. But the only thing you and AKVOD have done now by protesting is to expose the game's weak spots further - actually the scene changes are quite meaningless too. They don't change the overall story much. The dialogie lines in the end of this scene was the same by Hassan and FBI agent in both cases - no matter if they let robber flee or he lies unconscous on the floor - he takes out his little box etc and the scene is exactly the same, finishing with:
"...there's at least some goodness in this world"
And what's ironic is that even if you die in the game, they're are so eager to show their story that they will keep it playing on even if you die.
CGI-Quality said:
It's still obvious that you didn't watch the whole video, at the end he specifically says there are MANY different outcomes. Interactive movie or not, there's PLENTY of gameplay. It's just sad that a team doing something different can't get credited for it. Ah well, I see no need to defend further, the game speaks for itself. |
Yes, you can change details in the story line, but the game ('movie') also plays by itself no matter what you choose. Just like dialogue in Mass Effect.
| CGI-Quality said: @ slimebeast You'll just have to play the game to appreciate it/and realize the many outcomes. We can't convince you, obviously, like this. |
Son, I hope you're right. But my analysis about the player input, and gameplayfreedom is as valid as yours at this point.
I could ssay the same to you: I can't convince u until the reviews are out.
Btw, I will appreciate this game. Im very pleased that the graphics deliver (the junk yard scene was an 'accident' that dont represent the beauty of Heavy Rain) and I also love adventure games and these tipes of thrillers. I will own this game one day. I just want to describe it as accurately as possible for what it is, and delete the myths and misconceptions among gamers.
Slimebeast said:
Listen, I actually said that the little freedom of movement was cosmetic, not the dialogue choices and outcomes. But the only thing you and Pullus have done now by protesting is to expose the game's weak spots further - actually the scene changes are quite meaningless too. They don't change the overall story much. The dialogie lines in the end of this scene was the same by Hassan and FBI agent in both cases - no matter if they let robber flee or he lies unconscous on the floor - he takes out his little box etc and the scene is exactly the same, finishing with: "...there's at least some goodness in this world" |
Like I said, I'm sure that if you save the robber's life he'll play some role, wether you play as the same character or not. Perhaps you'll be playing as the journalist, and she meets, on a sunny bright day, the person we saw as some dirty criminal playing with his daughter? Maybe the guy's daughter gets kidnapped as well.
I don't know, and I may be wrong, but that's the point. We DON'T KNOW what the significance is of the player's action in the store, because we're unable to see its long term effects. You're right. In the short term, you get the box. But in the long term, we do not know what the consequences of saving or arresting the robber will do.


CGI-Quality said:
Calling it a "movie' is rather insulting. Since when can I interact in a movie? I can't, therefore it's a game. You seem really against the game, this is a thread speaking highly of it. Let's stay on topic... |
Yes it's a game, but it also fullfills the definitions of an interactive movie.
You must have heard that term before, 'interactive movie'? Heavy Rain is the blueprint for an 'interactive movie'.
And I made the comparison before, of Heavy Rain being akin to a Visual Novel. And guess what Visual Novels, which involve even LESS than what Heavy Rain does (just reading and making choices at a flag point), are considered? That's right, a sub-genre of Adventure games.
If Visual Novels are considered adventure games, then Heavy Rain is definitely one.


Wow! The game keeps improving! It seems it was a good decission to push its release date to next year.