PullusPardus said:
you know, sometimes i just want to ignore, but... did you just watch how both videos are different? the first was that the robber left unharmed and the second is the robber was taken down, and if you are foolish enough you can die but the storyline will continue. its not like "you typically have three or four dialogue choices which make a particular scene branch off in different directions, but that's it" , no , everything you do changes the plot. its not just change the scene, it changes the game. |
Just loke roles in Mass Effect were u can have sex with an alien or choose not to.
Listen, I actually said that the little freedom of movement was cosmetic, not the dialogue choices and outcomes. But the only thing you and AKVOD have done now by protesting is to expose the game's weak spots further - actually the scene changes are quite meaningless too. They don't change the overall story much. The dialogie lines in the end of this scene was the same by Hassan and FBI agent in both cases - no matter if they let robber flee or he lies unconscous on the floor - he takes out his little box etc and the scene is exactly the same, finishing with:
"...there's at least some goodness in this world"
And what's ironic is that even if you die in the game, they're are so eager to show their story that they will keep it playing on even if you die.







