
Faith from Mirror's Edge, by DICE.
When I first saw the trailer of the game, I got the impression of a surreal experience that focused on atmosphere and smooth flow. They sorta got it right. Environements were AWESOME. And the less hectic parts of the game were nice too. I just wished they made the story more vague and simple, instead of trying to get specific antagonists and plot points. Next time, I want more ambient music, less talking, more levels, and smoother/forgiving controls.
I envisioned Faith as a silent character first, and I was dissapointed to hear her voice and how hot headed she sounded. I thought she'll be a more calm charater.

Altair from Assassin's Creed, by Ubisoft Montreal.
I hated the American voice >.< Again, I also thought Altair would be a calmer person like I thought for Faith. He looks cool, calculated; an assasin. But then you just hear this 20 something American bartender's voice >.<
His look and occupation don't match his voice and personality at all.











