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Forums - Nintendo - Pachter: Core Wii audience only want Nintendo games

I need a list of AAA third party titles that have sold bad on Wii.

My theory is that with a few exceptions third party games do sell much better than they deserve.

 

Most core Wii owners who care about shooter games other than Metroid already own an Xbox 360 (to play Halo or Gears), or own a PS3 (to play Resistance or Killzone). So when a game like The Conduit comes out on the Wii, these core gamers are making a comparison to Halo or Killzone, and are deciding accordingly. High Voltage did a decent job with The Conduit, especially given the graphic limitations of the Wii, but the game didn’t look and feel as good as games like Halo or Killzone, and if a gamer had both a Wii and either a PS3 or Xbox 360, it’s easy to see why they would pass on The Conduit in favor of a hard core game on one of the other platforms.

 

This point is very logical, but honestly The Conduit is a mediocre game that would have bombed badly on the other systems, for example The Conduit has managed to sell better than The Chronicles of Riddick: Assault on Dark Athena.



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Nintendo doesn't just dominate their platforms software sales.

They dominate the entire industries software sales.

top 10 games this generation

6 published by Nintendo including the top 4

top 10 software of all time.

10 published by Nintendo.

it extends to top 12 before a game comes in.

32 out of the top 50.

So of course third parties are finding it hard to compete with the best software developer on the planet, because all other companies combined across all platforms in history still can not compete.



Well, now we know that Hardcore Wii owners love 3rd party games. Thanks Patcher.



LordTheNightKnight said:
steven787 said:
LordTheNightKnight said:
steven787 said:
LordTheNightKnight said:
steven787 said:

I think you guys are missing a key bit of information. He's an analyst making suggestions for investors and publishers... When an analyst says "Wii Owners" or "Core Wii Owners" he doesn't mean every single owner, he's talking about trends for investors to make decisions. And he's right from that point of view. Most third parties games that are announced or released aren't going to drive up the price of a stock or significantly increase profit of a publicly traded company.

Monster Hunter 3 looks to change that, along with some other upcoming games.

It'll probably sell over 1mil but several games do not make a trend or sound investment advice.

Except only rare HD games do that as well. It's a myth the Wii is a worse business move than the HD systems.

If you look at the top 200 of the Wii and the 360, you'll see that that is not true.

No need to quote the rest. By thinking I just meant sales, you already lost the argument.

Try looking up things like cost, marketing, and profit.

LOL, unfortunately when you are talking about publicly traded companies a profitable 100-200k seller is a drop in the bucket (or market cap).

It would be best not to assume that I am ignorant of how business works and not to take my words out of context.  I explained in the following line why I chose to use that piece of data.  People will think you either didn't understand the rest of the text or didn't read it.

You are right in a way but you disregard the topic of the thread.  We are discussing Pachter.  His predictions and analysis are for businesses and investors.

I say you are right in a way because small companies who have a small ownership/management pool do make "core games".  Smaller companies are generally nimble and run with low overhead.  They can make a "Conduit" or a "Mad World" and see a profit because of their low overhead.  If Sega worked out a good deal , they probably make profit on publishing whether the title sold 10k or 1 million copies.  But for Sega, Capcom, or EA to make a game like this they spend a lot more doing it.  They have buildings and campuses to maintain, huge accounting, distribution, legal, and other departments, and bulky and slow development procedures.



I would cite regulation, but I know you will simply ignore it.

"LOL, unfortunately when you are talking about publicly traded companies a profitable 100-200k seller is a drop in the bucket (or market cap)."

That's ignoring cost, and pretending higher sellers, with the same profit due to cost, somehow aren't a drop in the bucket.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

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Destroyer_of_knights said:
Procrastinato said:

[snip]

You and Onyxmeth make some really good points...but it seems that some times fanboyism out weigh logic even when things are obvious.

Uh, yeah. What exactly are you talking about?


Anyway, to those selectively pointing out third party "failures" (like CoD:WaW), I wouldn't say it has anything to do with being third party. If Nintendo came out with a mediocre first person shooter, it wouldn't be selling any more than The Conduit did. Most shooter fans have probably already been snatched up by HD consoles thanks to Halo / Modern Warfare, anyway.

@Procrastinato:

Well, first of all, asking us (forumgoers) of our buying habits isn't going to tell us much. More of us here own NMH, than Wii Fit.

As for the 180', the problem is how people seem to believe Nintendo is responsible for "crappy" 3rd party sales. The reality is, they seem to be the only ones that actually know what they're doing. If Nintendo slapped their name onto MadWorld / NMH, it wouldn't magically sell millions. If EA was the company behind Wii Fit (with the same large advertising push and all), sales would have still exploded like they did.



guess u guys have said it all.So what's our conclusion?



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LordTheNightKnight said:
"LOL, unfortunately when you are talking about publicly traded companies a profitable 100-200k seller is a drop in the bucket (or market cap)."

That's ignoring cost, and pretending higher sellers, with the same profit due to cost, somehow aren't a drop in the bucket.

What? No, even if a company made $15 per copy in profit *(which they don't) and sold 200k that's $3 million. To a small company, that's a lot.  To EA (6.15 billion  market cap/4 billion in revenue/ they still manage to lose a billion dollars last year) that is insignificant... never mind the fact, if you had read the rest of my post instead of only the first line, a larger company (the type pachter is concerned with) is not able to make a "core" game with a low enough budget to make a profit off of 100-200k.

I did not forget or ignore cost.

I am not pretending anything.

I am talking about pachter, talking about large companies.  He's not concerned with the small privately held firms, unless he's specifically says that he's talking about those firms (and usually in relation to the whole market or a larger firm).


Do me a favor, do not take any more of my quotes out of context (unless they make for a good double entendre and are funny).



I would cite regulation, but I know you will simply ignore it.

steven787 said:
LordTheNightKnight said:
"LOL, unfortunately when you are talking about publicly traded companies a profitable 100-200k seller is a drop in the bucket (or market cap)."

That's ignoring cost, and pretending higher sellers, with the same profit due to cost, somehow aren't a drop in the bucket.

What? No, even if a company made $15 per copy in profit *(which they don't) and sold 200k that's $3 million. To a small company, that's a lot.  To EA (6.15 billion  market cap/4 billion in revenue/ they still manage to lose a billion dollars last year) that is insignificant... never mind the fact, if you had read the rest of my post instead of only the first line, a larger company (the type pachter is concerned with) is not able to make a "core" game with a low enough budget to make a profit off of 100-200k.

I did not forget or ignore cost.

I am not pretending anything.

I am talking about pachter, talking about large companies.  He's not concerned with the small privately held firms, unless he's specifically says that he's talking about those firms (and usually in relation to the whole market or a larger firm).


Do me a favor, do not take any more of my quotes out of context (unless they make for a good double entendre and are funny).

If that three million is from an HD game, it's still the same profit. You claim I'm taking you out of context. No. You're just looking at half my argument.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

LordTheNightKnight said:
steven787 said:
LordTheNightKnight said:
"LOL, unfortunately when you are talking about publicly traded companies a profitable 100-200k seller is a drop in the bucket (or market cap)."

That's ignoring cost, and pretending higher sellers, with the same profit due to cost, somehow aren't a drop in the bucket.

What? No, even if a company made $15 per copy in profit *(which they don't) and sold 200k that's $3 million. To a small company, that's a lot.  To EA (6.15 billion  market cap/4 billion in revenue/ they still manage to lose a billion dollars last year) that is insignificant... never mind the fact, if you had read the rest of my post instead of only the first line, a larger company (the type pachter is concerned with) is not able to make a "core" game with a low enough budget to make a profit off of 100-200k.

I did not forget or ignore cost.

I am not pretending anything.

I am talking about pachter, talking about large companies.  He's not concerned with the small privately held firms, unless he's specifically says that he's talking about those firms (and usually in relation to the whole market or a larger firm).


Do me a favor, do not take any more of my quotes out of context (unless they make for a good double entendre and are funny).

If that three million is from an HD game, it's still the same profit. You claim I'm taking you out of context. No. You're just looking at half my argument.

I was wrong, you aren't taking it out of context.  You do not understand. Maybe it is my fault.  I will break it down into three pieces.

Pachter is talking about trends of large companies. Not the niche products or small developers.

Large Publishers and Publicly Traded companies are big and bulky.  They wouldn't be able to producing a core game with a low budget, like a small company can.  So a large company cannot make that type of profit off of a "core" game because 100-200k is not enough for them to make a profit with their slower, costlier development cycles.

Wii owners do not buy as many "core" games as owners of other consoles.



I would cite regulation, but I know you will simply ignore it.