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LordTheNightKnight said:
steven787 said:
LordTheNightKnight said:
steven787 said:
LordTheNightKnight said:
steven787 said:

I think you guys are missing a key bit of information. He's an analyst making suggestions for investors and publishers... When an analyst says "Wii Owners" or "Core Wii Owners" he doesn't mean every single owner, he's talking about trends for investors to make decisions. And he's right from that point of view. Most third parties games that are announced or released aren't going to drive up the price of a stock or significantly increase profit of a publicly traded company.

Monster Hunter 3 looks to change that, along with some other upcoming games.

It'll probably sell over 1mil but several games do not make a trend or sound investment advice.

Except only rare HD games do that as well. It's a myth the Wii is a worse business move than the HD systems.

If you look at the top 200 of the Wii and the 360, you'll see that that is not true.

No need to quote the rest. By thinking I just meant sales, you already lost the argument.

Try looking up things like cost, marketing, and profit.

LOL, unfortunately when you are talking about publicly traded companies a profitable 100-200k seller is a drop in the bucket (or market cap).

It would be best not to assume that I am ignorant of how business works and not to take my words out of context.  I explained in the following line why I chose to use that piece of data.  People will think you either didn't understand the rest of the text or didn't read it.

You are right in a way but you disregard the topic of the thread.  We are discussing Pachter.  His predictions and analysis are for businesses and investors.

I say you are right in a way because small companies who have a small ownership/management pool do make "core games".  Smaller companies are generally nimble and run with low overhead.  They can make a "Conduit" or a "Mad World" and see a profit because of their low overhead.  If Sega worked out a good deal , they probably make profit on publishing whether the title sold 10k or 1 million copies.  But for Sega, Capcom, or EA to make a game like this they spend a lot more doing it.  They have buildings and campuses to maintain, huge accounting, distribution, legal, and other departments, and bulky and slow development procedures.



I would cite regulation, but I know you will simply ignore it.