LordTheNightKnight said:
No need to quote the rest. By thinking I just meant sales, you already lost the argument. Try looking up things like cost, marketing, and profit. |
LOL, unfortunately when you are talking about publicly traded companies a profitable 100-200k seller is a drop in the bucket (or market cap).
It would be best not to assume that I am ignorant of how business works and not to take my words out of context. I explained in the following line why I chose to use that piece of data. People will think you either didn't understand the rest of the text or didn't read it.
You are right in a way but you disregard the topic of the thread. We are discussing Pachter. His predictions and analysis are for businesses and investors.
I say you are right in a way because small companies who have a small ownership/management pool do make "core games". Smaller companies are generally nimble and run with low overhead. They can make a "Conduit" or a "Mad World" and see a profit because of their low overhead. If Sega worked out a good deal , they probably make profit on publishing whether the title sold 10k or 1 million copies. But for Sega, Capcom, or EA to make a game like this they spend a lot more doing it. They have buildings and campuses to maintain, huge accounting, distribution, legal, and other departments, and bulky and slow development procedures.
I would cite regulation, but I know you will simply ignore it.







