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Forums - Gaming - Peter Moore blames Wii for EA Sports staff exodus

Procrastinato said:

I think you guys are having trouble grasping why its "fun" to work in the brutal, cutthroat games industry.

If you took away the creative aspect of making games, pretty much everyone would quit. There isn't really much money in it, relative to other industries where the same types of workers are employed, and the workload isn't as outrageous. 50 hours/week is the status uo, and during the last 6-9 months of a project, it 60 hours/week. The pay isn't better, either -- in fact, if you account for the time invested, its worse... much worse, than, for example, an IT job, even though you're on-call at most decent-paying IT jobs, the stress is WAY less.

You can goon about how there's money in dem dere Wii hills all you want. Ask yourself... money for who? Who makes the money? You think the devs get it, and are thus "inspired" by it? LoL. Anyone who believes this should band together, rustle up some capital, and start a publishing company, because.. at least while you could afford to operate, you'd have developers knocking your door down -- because you'd be paying devs a lot more than they make from anyone else, right? Breaking that whole "Wii games are cheap to make" mold? Fighting for thr Wii, and inspiring creativity with all the cash you'll be rolling in?

Developers dislike the Wii primarily because it offers them nothing, on a personal level, unlike the HDs. No money, no creativity, no challenge... no nothing.

Other than that its a great console to own and work on. I sure wish some 3rd world devs would kick it into gear and make some decent games for it though.

Yes... clearly no creativity or challenge in using an imput system different from the last three generations.

Clearly.

Actually the Wii seems MORE challenging then the HD systems.  Just in a way most people didn't expect and weren't expecting.

I'm sure a lot of 2D devs were pissed when the PS1 came out too.



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Kasz216 said:

 

Yes... clearly no creativity or challenge in using an imput system different from the last three generations.

Clearly.

Actually the Wii seems MORE challenging then the HD systems.  Just in a way most people didn't expect and weren't expecting.

I'm sure a lot of 2D devs were pissed when the PS1 came out too.

Oh yeah.. I forgot how new and cool point-and-click is.  And struggling to put something that you wanted to be noticably cooler than last gen, on the Wii hardware, is definately more of a challenge... not the kind I was referring to, but a challenge, nonetheless.

I stand corrected... and stuff.



 

Why did you do this to us Wii?



they still need to combine it all

tiger ten wii is the best golf game ever

but imagine if it had hd graphics . . . wow



Last year's game of the year turned out to be Silent Hill : Shattered Memories (online GOTY was COD 6).  This year's GOTY leader to me is Heavy Rain.

Wii Friend Code: 4094-4604-1880-6889

Procrastinato said:
Kasz216 said:

 

Yes... clearly no creativity or challenge in using an imput system different from the last three generations.

Clearly.

Actually the Wii seems MORE challenging then the HD systems.  Just in a way most people didn't expect and weren't expecting.

I'm sure a lot of 2D devs were pissed when the PS1 came out too.

Oh yeah.. I forgot how new and cool point-and-click is.  And struggling to put something that you wanted to be noticably cooler than last gen, on the Wii hardware, is definately more of a challenge... not the kind I was referring to, but a challenge, nonetheless.

I stand corrected... and stuff.

... because everyone knows that the innovations and creativity on the HD consoles meant so much more for gamers, right?

 



My Mario Kart Wii friend code: 2707-1866-0957

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Procrastinato said:
Kasz216 said:

 

Yes... clearly no creativity or challenge in using an imput system different from the last three generations.

Clearly.

Actually the Wii seems MORE challenging then the HD systems.  Just in a way most people didn't expect and weren't expecting.

I'm sure a lot of 2D devs were pissed when the PS1 came out too.

Oh yeah.. I forgot how new and cool point-and-click is.  And struggling to put something that you wanted to be noticably cooler than last gen, on the Wii hardware, is definately more of a challenge... not the kind I was referring to, but a challenge, nonetheless.

I stand corrected... and stuff.

Have you... ever even seen a wii?  Point and click, really?

Little white box... revolutionized the industry... motion controls that everyone is hastily copying...?

Anything?

If your only way of making things more impressive is by utilizing more impressive technology....

Can you really call yourself creative?

I'm going to say.... no.  In fact... that actually makes you the exact opposite of creative.  Relying on technology is the exact opposite of challenging.

In fact, these people seem like well... people who suck at being creative and hate challenges because they're upset they can't do the same things they've been doing with more power.



Considering that a lot of the game programmers, 3d artists etc can earn twice as much as they do at present working on things other than games, there must be some other factor holding them to it. A good programmer for console games has a far easier time stepping into a role in the high performance computing fields for example than a programmer whom has only touched X86. An animator and a 3d modeler could step into a role in the movie industry where theres increasing use of computer animation and 3d effects (the glasses).

Now im not talking about the whole of the games industry staff, im talking mostly about the leads in their respective fields. These are the people who really do define whether a studio is good or bad just by their presence and the decisions they make. These are people who aren't really in it for the money because they could make more in other industries, its the love which keeps them where they are. Take away that love and they may as well follow the money to another job somewhere else.



Tease.

@ Procrastinato

Yeah, because developers are supposed to make games for themselves instead of the consoumers. And they really need to be creative when making sports games, lol.



I LOVE ICELAND!

lol. EA sports whores out the same stuff over and over anyway



"Dr. Tenma, according to you, lives are equal. That's why I live today. But you must have realised it by now...the only thing people are equal in is death"---Johann Liebert (MONSTER)

"WAR is a racket. It always has been.

It is possibly the oldest, easily the most profitable, surely the most vicious. It is the only one international in scope. It is the only one in which the profits are reckoned in dollars and the losses in lives"---Maj. Gen. Smedley Butler

Kasz216 said:

Have you... ever even seen a wii?  Point and click, really?

Little white box... revolutionized the industry... motion controls that everyone is hastily copying...?

Anything?

If your only way of making things more impressive is by utilizing more impressive technology....

Can you really call yourself creative?

I'm going to say.... no.  In fact... that actually makes you the exact opposite of creative.  Relying on technology is the exact opposite of challenging.

In fact, these people seem like well... people who suck at being creative and hate challenges because they're upset they can't do the same things they've been doing with more power.

Only 1/10th of a game studio if that (by numbers) would probably be involved with the interface decisons. A programmer, 3d artist, sound artist etc would have no calling to even know how to program and design a Wiimote interface. If you're an artist, innovation is making a prettier picture. If you're a programmer, innovation is making a game run better and introducing cool features, theres no such innovation if they are working on a Wii game because the tricks are old hat, going through the motions stuff.



Tease.