WereKitten said:
@famousringo
In which case, as I said before, a chess game report has as much narrative content as a gameplay sequence in WSR. Maybe more even though it must be decrypted, because a grandmaster can probably infer the mind games between the players from such a sequence of harsh symbols.
But let's not shoot too wide: it doesn't take academic work on videogames as a specific medium, the definition of "narrative" is in any dictionary. And someone writing an editorial piece and going all out about "dramatic sense of connectedness" should mind the words and concepts he uses.
(Or he could have said "I really loved the 1:1 motion controls, they helped my immersion", that's the only content of 90% of the article :) )
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I'll try to express myself in the best way I can (English isn't my antive language).
Chess, WSR, Halo. They are the same, they are games. Chess game report, WSR gameplay sequence, Halo gameplay sequence. They all have narrative content, like you said. Of course, everything I say here is IMO.
There isn't a true definition of game. I like to think that "game" is the act of following a common set of rules for the sake of "fun" (Chris Crawford - http://en.wikipedia.org/wiki/Game - dichotomies are interesting but I prefer mine, it's "simpler", oh" take a look at "puzzle" and everything, I don't agree with his "toy/challenge", I don't see any problem in"a game within a game", think it as a "tool"). A game can use a tool, more than one, or none at all. What differs it from other entertainment forms is the "action" part.
Let's say you gather some friends and you agree that you will see a movie and sip some beer when you see a character do something. It could be a game. As well as if you agree that you will see every Starwars movie in a day, if you follow a rule just for fun, it's a game. We could go on and on.
So, "our console/pc gaming" is a kind of "game" that use some code to create it's own "virtual world" (or media, or tools), instead of using wooden pieces, they use 0 and 1 to reproduce those things, and we use controllers to input our actions.
Furthemore, the "set of rules" in "our gaming", the rules that say that we can only play as this character, we are at "this place", our goal is "that one", and we can only do "this and that" to acchieve it... They are all embedded into this code, they are "hidden to our eyes" and this is a major thing 'bout "our gaming", we can't change these "hard rules" created by this company.
Some say that the difference between "sport" and "game" is that in "game" you set the rules, while in "sport" they are universal, can't be changed. So, if you think like that, "our gaming" is much closer to "sports" than the usual "games". Of course, you can always play a "game" that resembles a "sport".
By being composed by a variety (even if narrow) of actions, we can always say that each "game session" (or "game report") is a narrative of some story. In a game of chess, "the black army kill the white king". In a mario game, "mario saves the princess peach". What's the difference in that? So it doesn't matter if you are playing a FPS or a platformer, if you are playing a "Ocidental RPG" or a "Oriental RPG". You are bound to a set of rules that somebody created. You are doing it for fun. You are "gaming".
In WSR, there's this character that is in someplace and is doing that thing. Nintendo just didn't "fill the blanks", the same way we will never know who the hell is that white king that died in the first place. Nintendo could have "filled the blanks", the same way we know that "Mario" defeats "Bowser" and saves "princess peach". It's just a choice. It's like choosing to play chess with these wooden pieces that resemble towers, horses, kings, queens... instead of simple round tokens, they are simbols. Make the game pretty but don't have nothing to do with the rules (why not a "round red token" instead of "peon" and a "round blue token" instead of"tower"? And the other player have the same colors, but a different shape).
When the author says "pure games" he is actually refering to those classic "minimalistic" games, like "checkers". So... If you are following the definition of "game" (act of following a common set of rules for the sake of fun), yeah, the online Halo game is more "pure" than the single player Halo game, all that history have nothing to do with the rules if all you want is to shoot somebody.
Like somebody said, some games are closer to movies than classic games. The author, as I see, is trying to say that WSR goes the other way, getting closer to those "classic" "pure" games.
But in the end, if you just want to have fun, what matters is: you have more fun doing "this" or "that"? This purity crap is worthless.
PS.: Take a look at this comic: "Purity" (http://xkcd.com/435/ ). The Best part of it is when you rest your mouse pointer on the pic and read the embedded message: "On the other hand, physicists like to say physics is to math as sex is to masturbation". I lol-ed.
PS².:We can use the same logic in this topic, just change physics to "any blizzard's games" and math to "the rest". =PPPP