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WereKitten said:

@famousringo

In which case, as I said before, a chess game report has as much narrative content as a gameplay sequence in WSR. Maybe more even though it must be decrypted, because a grandmaster can probably infer the mind games between the players from such a sequence of harsh symbols.

But let's not shoot too wide: it doesn't take academic work on videogames as a specific medium, the definition of "narrative" is in any dictionary. And someone writing an editorial piece and going all out about "dramatic sense of connectedness" should mind the words and concepts he uses.

(Or he could have said "I really loved the 1:1 motion controls, they helped my immersion", that's the only content of 90% of the article :) )

In a way, I agree with that. I don't think that there's quite as much distance between video game design and other, older game design. Video games simply open up a lot of possibilities for the designer that figurines and game boards don't offer.



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