| WereKitten said: ^I'm not sure to have followed everything you said, so I'll try to focus on my issue with the original article i.e. the misuse of the concept of narration. I quote your post: |
I may not have expressed myself how I wanted, but we actually follow the same logic in almost everything. I see that you understand most of I wanted to say, or you have at least "grasped" what my crude writing tried to say. ^^
Read "Black army kills white king" as "Rob moved horse to [X]. Wil moved bishop to [Y]. Rob.... Wil does check-mate". It IS a narrative of the actions of the players, like you said.
Read "Mario saves peaches" as "Rob starts the game. Does [X]. Does [Y]. Rob defeats the last AI-enemy". It IS, also, a narrative of the actions of the players, except that on top of that there's this high-tech board that reproduces images and sounds.
I asked before, why the tokens from chess are portrayed as "peons", "bishops", "horses"? They are made to simbolize this war between two armies. Now I ask, why we make the soldiers from age of empires look like "archers", "swordmans"? These are all tools, elements of the game. They are the same thing in different technology levels.
Like I said (and you are saying the same as me, in some way) it's all simbolic, the game designer just uses more elements so that it's more "appealing and all". But these "new things" added aren't what makes something a game. It is, in the end, something that turns a game into something else that has these theatrical characteristics (VIDEOgames, anyone? ^^). So, in some way, WSR is *more* of a game then Halo, because it is more "pure" (take a look at the comic to understand what i'm talking about). A game is action+rules=fun. When somebody puts a cutscene in the game, he is actually turning the game "less of a game".
The problem is that, even in plays, the "blank parts" are very important, that's why I don't see how the use of narrative is "wrong", it's just a different kind of narrative. That guy is totally right when he says that, to him, he was "playing in a island that has a life of it's own" (or something like that), he's just filling the blanks with his imagination (like you said much accurately in your last post, and before) and it's not wrong. Like you said, it's actually natural to games to have this "filling the blanks" part.
We only have to skim through a games magazine reviews section to see the different approaches that someone can see a game: will he get excited with the combat mechanic and complain about the "too long and boring" history (cutscenes, "between fights", whatever they complain about) OR will he get excited with this beautiful drama and complain about the "uninteresting and straight-forward" combat phases that takes your attention away from the history?
OR they can complain about "the fact that you have no control over the character actions/end point" (oriental RPG x Ocidental RPG and the "they could have made a compelling history from this beautiful presentation, but, in the end, it's all about pressing the buttons in the right moment" from shadow of the colossus, God of War...). Do you see? people complain about lots of things but in the end we all are just doing some actions inside these rules that the game developer created, "the rules of the game". One last common example: there's no intrinsic difference between FPS and "on-rails shooters", yet people feel outraged.
Don't understand me in a wrong way (that's why I brought out the comic and mentioned Blizzard in the end). In the end, we may be ALWAYS "narrating" to ourselves, a game is a game, it isn't a sender. But... why do we usually prefer to read a romance or go to the movies instead of throw rocks for fun? ^^
Now off I go. Sorry for the huge post. Again. ¬¬,
PS¹.: We can see more about this "pure" thingy when we ponder about the multiplayer x singleplayer dichotomy. They feel and play different because they ARE different, one is all about action, balancing and fun; while the other is all about "experience" and fun.
PS².: "as sex is to masturbation. Both can be pleasant, but one requires intention and cooperation between different sides, the other only requires a single side and fantasy." You should make a demotivational pic around that (I lol'ed). Replace "fantasy" with "a sheet of paper" or something else and I would die from laughing. ^^
"How hard would it be to randomize facial features and skin tones? That's what we want, to feel like we're killing hundreds of different people. Not a bunch of clones or twins. We want to know, deep down, that there are hundreds of grieving mothers out there, lamenting the terror of our dreaded blade."
Cracked.com ( http://www.cracked.com/article_16196_p4.html ), saying the Hardcore gamers' dark truth. And it's Hell True.







