| kitler53 said: I just made a thread - everyone should go use it. http://vgchartz.com/forum/thread.php?id=82484 |
ahh, I get it! +1
Currently Playing: Saints Row 2 | Battlefield 2 | Company of Heroes
Recently Beaten: Gears of War | Super Mario Galaxy | Darwinia | MGS4 | Sam and Max Ep. 4, Portal | Mirror's Edge | Uncharted | Mass Effect
Looking Forward to: Alan Wake | Splinter Cell : Conviction | The Last Guardian | Batman: Arkham Asylum | SMG2 | Mass Effect 2 |
@Words of Wisdom: Wow - that E is brilliant!
Excellent thread! I'll admit that I haven't put as much thought into the matter, so I'll mull it over a bit before posting my own thoughts and opinions.
| Wonktonodi said: we don't live in a world with duplicator rays however code can be copied, by making the copy you are unlawfully taking the code for yourself you don't have to deprive someone else of the code to do this. How about Identity theft it's still call theft and not identity piracy when they are taking your info and using it even if you still have the info |
We already went over that in this thread:
http://www.vgchartz.com/forum/thread.php?id=82305&page=27
Quit trying to recycle arguments that have been disproven. They are not even close to the same thing.
If you want to pay people for their "intellectual work", then change how money is collected. One big hint: Use ADVERTISING.
I've already explained this countless times in the thread linked above as well as in countless others. And I don't mean like the Wipeout HD ones (since they make load times longer), but more like the Soap Shoes - Sonic Adventure 2 partnership about 10 years ago, or the Coke - Splinter Cell in-game ads. Make the games cheaper, ans I and HappySquirrel said in the other thread, and make it all digital distribution, and everyone will be happy.
@OP: We just had a topic for piracy. Is this whole week gonna be a pirate war? There are 3 threads in the feed right now. I'm sure Mods will soon be here to lock this thread, and I will not be feeling sorry for you...
| ssj12 said: It doesnt help that the copyright system is royally broken. |
This.
Remove the reason people think piracy is acceptable before finding a solution, otherwise they will just find a way around it.








| Words Of Wisdom said: C) Your reasoning is flawed. Monetary incentive will spur development in any field. This is where venture capitalists, patent attornies, and inventor-assistant companies find their niche. <snip> E) The solution is very simple actually. Write an international law that makes the ISP an accomplice in the crime of unauthorized reproduction and distribution. Watch what happens after that. |
You misunderstand me on C - I meant that while one may make the argument that developing intellectual properties will bring prestige, prestige alone in lieu of monetary incentives will not be enough to replace the current system. I think we're on the same side of the fence on this.
As for E, I can only imagine that this would spell the end of the internet, at least as we know it, as that would essentially criminalize not only the users, but virtually everyone even tangentially connected to the world wide web infrastructure. Not to mention that such a law would be completely unenforceable. What do you suppose would happen?
Super World Cup Fighter II: Championship 2010 Edition

Link: piracy is good? video
http://video.google.com/videoplay?docid=-1720068211869162779
The Internet is the best, faster, cheaper and bigger distribution method ever achieved by mankind.
The P2P is the most cost efficient economically distribution method in the Internet since the cost to mass distribute in almost free, it has the best speeds since there is no server capacity limit, and the diversity of items on this distribution channel is almost infinite, on-demand, and accessible for any creator of content for no cost. The success of this method of distribution isn't solely because is free, but because there is no better equivalent unified option.(payed,legal or not)
There isn't a legal option more efficient, diverse to get movies/games/show/music.
A single unified channel like Piratebay, that is diverse, on-demand, fast, has community feedback on product-by-product based, accessible anywhere in the world, with multiples languages. This is so good in the consumer eyes that even if wasn't free would be a success.
Not even Amazon, Itunes, Steam, Blockbuster and gamestop together can offer a bigger library and more diverse array of entertainment products than a single torrent search. And it is accessible worldwide, on-demand and faster.
Until "creators" can capitalize on this method of distribution, no anti-piracy measure will ever be a success.
Because of the uncontrollable nature of this method of distribuiton the only way to capitalize on that is due ADVERTISING. And because of the scale, scope and speed of this method the potential results of advertising on this now illegal channel can create so much revenue and reward for more creation that can be a viable business option.
The torrent system offer infinite potential of reach for any creator that want to use it as a distribution tool for no cost. It has been already used by free game developers and Indie movie directors, but without big adverting support they can't achieved the capitalizing potential.
See this video: piracy is good?
http://video.google.com/videoplay?docid=-1720068211869162779
(this video piracy is good? , is also avaible in P2p distribution channels for download, legaly and free) ;)
^ You should watch "Steal this film", parts one and two on YouTube... Good Stuff...
Investors should finance development. Developers have to create trailers screenshots and demo's to get gamers pumped and attract advertisers. Advertisers are willing to pay more for popular games. This generates more income for developers and investors.
I assume this model works and already is implemented in someways for example quake LIVE and Warrock. Those games already have a good quality. These kind of games will only grow in the future and eventually ads will be the main income for gamedevelopment.
"In 2009, 30 seconds of advertising time cost U.S. $3 million due to the extremely large audience, typically more than 90 million viewers."
What if multinationals pay 50 million for an audiance of 1 million gamers that play the game for 1 year?
I believe Adidas would love to pay that amount of money for FIFA Soccer. I don't think EA will be happy with that and Adidas is not risking it's money on setting up their own development studio.