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Forums - Sales - Piracy not theft because its a copy..

Wonktonodi said:
FayeC said:
superchunk said:
FayeC said:
superchunk said:
NJ5 said:
It all depends on whether you would have bought the game if you hadn't pirated it.

This is to all of you who make the same illogical arguement.

You're still stealing the profit that could be earned. If you want to try the game out, play the demo. If you really want to play the full game

1. buy it new

2. buy it used from ebay for far less

3. get an account from one of those online renters

Basically, any time you gain a copy you did not some how pay for, you are stealing from the people who created it. There is no way around that simple fact.

If your logic held true, you could take that 60" HDTV, since you wouldn't have bought it anyways.

Your logic isnt very sound - Why is this user stealing profit buy pirating a game he wouldn't have bought anyway? If anything its a free as since this person could by a sequal or DLC for the game. In fact, even if they pirate the DLC and the sequal what has the company lost except the opportunity to sell him a game? That opportunity can't be assigned a numerical value the way so many try to.

 

If you would encorage them to buy used then your position isnt very steady, as that makes the people that created the game just as much money  as a pirated copy  would. Pirated games, like used games are rival goods to new games.

If someone never stole games, they would eventually buy some since they like to play games. Thus, its lost profit somewhere in the chain.

Buying used allows someone else to recoup money spent on that single copy, with that they are able to buy another new game. That's why used is not the same as piracy and still good for the industry.

Maybe they would, but maybe they wouldnt.  You  might assume a game enthusiast would find a way to play games some other way, but you certainly can't assign a number to it.  but you can't assign it 0 either and act like it has no effect.

 

And buying used gives someone else money, thats to be sure, but assuming they will spend it on a new game is a huge leap to make. Maybe they will buy a new game, maybe they will buy a used one, perhaps they will buy a big mac, and put some quarters in a MVS machine while at the burger place? I find the leaps you are making to be far to broad to use such extreme judgements.

But when you steal the game you aren't paying someone for something you then use.  There are alwasy posibilites on can look into but the end result is that you took something without paying for it.  Maybe you would want it maybe not but you also enable others to get it without paying for it and so on.  It's not just you and although you can't say every single copy that gets made is a lost sale.  Some of them are.  In one way shape or form when you have as many peolpe pirating things as you do if they coldn't get it for free some would save up some would rent some would just ignore it some would wait for the price to go down.  Some might try out a friends copy and if they really don't like it not get it or if they love it they might.

He's still right though that even buying the games used helps the industry because there are still only so many of the used games out there.  So for those that want it enough someone will buy it new. 

The end result you refer to is unknowable. You don't know how the pirated copy will effect the user. You assume the worse, that they intended to buy and did not because of the pirated version. What if they did not intend to buy and later did? While any number thrown around in this topic would be theoritical, i'd imagine a large amount of Chrono Trigger DS users got there first taste on an SNES rom.

 

As for used games, you have to remember there are only a certain amount of new games avialable as well. As time goes on, the number of used games will always go up as the new ones go down.



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Gnizmo said:
Wonktonodi said:
 

But when you copy you aren't just trying it not on your dollar you are taking the full thing.  It's not like you tried the demo or rented it first you stole it to start with.

But you aren't playing it on someone elses dollar either. Ok well technically you are playing it on the dollar of whoever bought it the first time. But they are obviously ok with that. Digressions aside there is nothing tangible lost by anyone involved. Nothing has been stolen as nothing is missing. Sure very few people buy after pirating it, but that is something. Not a terribly strong argument thought, I admit.

Although it's not the same as physicall taking something.  Some are very strict with their definition of stealing others are more loose with it.  I think of piracy as a form of theft.  It might not be as easy to mesure the economic effect as physical theft but by no means is it 0.  Just because they don't have less doesn't make you having a copy for nothing cost nothing.  Then there is the whole moral issue where will then get to those who have to pay more in places where they make less.  Personally I think of that as a form of theft by the companies makeing the sales. 

We as consumers should respect the copy right but we should also demand resonable prices for the products we recieve.  Takeing for nothing is not a good way to make demands. 



99% of games are over-priced and some devs/publishers, particularly those who take a 'release now patch later' or 'don't put it on the disc, make it DLC so not everyone can have it and we extort more from the gamers' attitudes so in those circumstances I believe pirate away. Also, if you are poor and cannot afford games piracy may be your only option.

Long story short: Piracy FTW



 

 

Wonktonodi said:

Although it's not the same as physicall taking something.  Some are very strict with their definition of stealing others are more loose with it.  I think of piracy as a form of theft.  It might not be as easy to mesure the economic effect as physical theft but by no means is it 0.  Just because they don't have less doesn't make you having a copy for nothing cost nothing.  Then there is the whole moral issue where will then get to those who have to pay more in places where they make less.  Personally I think of that as a form of theft by the companies makeing the sales. 

We as consumers should respect the copy right but we should also demand resonable prices for the products we recieve.  Takeing for nothing is not a good way to make demands. 

Changing a words meaning to fit your personal definition is not how language works. If you are speaking English then the word has a set meaning. Just because you want to label someone for a crime a certain way does not make it correct. Murder is not considered theft even though people will say they stole a life. That argument holds no water.

Just because there is an economic effect does not mean it is theft. Poor reviews for a game can cause the sales to go down. This is not a measurable econmic effect, but it is greater than 0. By your logic people who give bad reviews should be considered thieves. It just doesn't make sense to view the problem from that angle.

I never once claimed that having an illegal copy of the game cost nothing to everyone involved. You should try arguing the point I am making rather than the points you wish I were making. It makes the conversation much better. You can think of it as theft of the sales all you want, but that is wrong. Without concrete evidence that the person would have bought a legal copy rather than a pirated one there can be no assertion of a loss. Different crimes have different names for a reason. Insurance fraud directly costs someone money and is not theft. Copyright infringement is not theft.



Starcraft 2 ID: Gnizmo 229

In some countries, people would never be able to afford games without piracy and honestly, I doubt the actual software developers get rich of the software sales. CEO's of the big publishers horde the vast majority of profits...just ask Kotick where all the GH and COD money goes.



"Dr. Tenma, according to you, lives are equal. That's why I live today. But you must have realised it by now...the only thing people are equal in is death"---Johann Liebert (MONSTER)

"WAR is a racket. It always has been.

It is possibly the oldest, easily the most profitable, surely the most vicious. It is the only one international in scope. It is the only one in which the profits are reckoned in dollars and the losses in lives"---Maj. Gen. Smedley Butler

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I actually would confess that I pirated FFXII because it "released" on the internet before getting to store shelves. I have since bought a real copy (especially because I needed to be able to keep revisiting the even game when a new hopefully PS2 compatible console is the norm) so the whole idea that pirates never buy what they have pirated is flawed.



"Dr. Tenma, according to you, lives are equal. That's why I live today. But you must have realised it by now...the only thing people are equal in is death"---Johann Liebert (MONSTER)

"WAR is a racket. It always has been.

It is possibly the oldest, easily the most profitable, surely the most vicious. It is the only one international in scope. It is the only one in which the profits are reckoned in dollars and the losses in lives"---Maj. Gen. Smedley Butler

OK.

I ran through the rest of the thread, and since yesterday, at least two people admitted that they wouldn't copy a Ferrari out of thin air, because that would hurt the industry.

amp316, superchunk: Unfortunatelly, you are luddites.

Our hypothetical car-creating magic is not different from a new machine, that would make producing Ferraris extremelly simple and cheap. Your logic naturally continues in the idea that we should not use any new technology, because that would take away jobs, and hurt the old industry.  That's a fallacy.

If everyone could copy a Ferrari, the car industry would indeed go bankrupt, and people would lose their job. (If they would invent that machine, it would simply become more efficent and smaller, but people still would lose their job). But looking at the bigger picture, everyone else would save lots of money for not having to buy another car ever, they would spend this money on other things, the economy would rise. 

 

It's almost the same with information technology. The publishers could search for alternative incomes, to survive the change, but simply banning piracy is like banning machines to save the old ways of the industry.



I think that people are giving piracy too much credit. While I don't agree with what pirates do, I do NOT think that it affects the industry as much as some make it out to be. Buying used games hurts it much more from the way I can see it. This is probably because compared to piracy, buying used games is much more mainstream. Also with the rise of directly selling products person to person either through something like Ebay or some other service it helps the industry even less when in comparison to buying a used game at the store. Piracy isn't the only answer to why games don't sell, and shouldn't be the only one blamed. This is even if it is considered the most ethically wrong out of these things.

 

Oh and btw, the thing that is hurting the industry the most is technological leaps. Because as time goes by, it requires a larger leap to get equivalent results in comparison to previous generations, development costs go up, and therefore game prices increase. This makes people buy more Used games or even pirate games as time goes by. Not only that, but you HAVE to sell more copies to make a profit, and when only the big names are doing it you have a problem. So everything isn't as simple 1:1 logic. Even if all piracy was eliminated in video games, the industry wouldn't be in much of a better situation than it is now. There are some exceptions though where achieving piracy is very simple and cheap, such as that found on the PSP and PC. In these cases piracy is a significant challenge, and one that should be overcome. Overall though, it doesn't seem to be a big problem as you guys make it out to be. Games are $60 now because of development costs. There is no piracy on the PS3, and very little on the 360, yet they are priced the highest. The Wii has full-blown homebrew applications that allow you to play any backup you want for free by only using an SD card yet it is thriving and we games sell for $50 new, and sometimes even $40 new.

 

Edit: Oh and I agree piracy is NOT theft. That doesn't mean it isn't illegal, and to some equally bad.

 

Edit 2: Oh and btw, I'm talking about Video Game piracy only. It works different in things such as Music.



Sigh not this old chestnut.

You can push and pull the arguments as to moral theft left or right. You can argue till the cows come home and make analogies that would make your granny blush.

At the end of the day it doesnt matter. From a legal perspective, the world over, copying a DVD or a Video game IS NOT THEFT. It never has been, it never will be.

The Recording Industries and Video game DEVS keep using the word THEFT because for most people THEFT has more gravity than COPYRIGHT INFRINGEMENT.

They rely on peoples unquestioning stance regarding THEFT, to propegate a misunderstanding to hopefully shame the pirates.

It is ILLEGAL but it IS NOT THEFT.

Once more for the seriously deluded.

COPYING VIDEO GAMES IS NOT THEFT.
COPYING DVD's IS NOT THEFT.

BOTH OF THE ABOVE ARE ILLEGAL ! (Unless made for personal use only)
THEY ARE COVERED UNDER COPYRIGHT LAW.

Seriously guys use the brains god gave you.
How many file sharers have you seen found guilty of THEFT ?



I haven't read the whole thread, just the OP, but I know that when I download stuff it's usually stuff that I would never pay for. Either that, or the product simply isn't available legally anymore. From what I've understood, this is the case for many people, so no profit is removed. Sure, it's a very morally ambiguous area, but the fact of the matter is, piracy hasn't lowered profit as much as people like to believe.