The N64 controller was fine, considering that the d-pad and the analogue were usually mutually exclusive in games. The only problem was the L-button, considering that the finger that's used for L on every other standard controller out there was used for Z on the N64, so anything that required use of it was a real pain, unless it was a d-pad game.
The Cube controller's only flaw was the Z-button. It needed to be bigger, and i had a few 3rd party controllers in my day that did just that (though they also wierded out the proportions of the buttons and such)
Wii remote needs to have little kidney-shaped X and Y buttons that hug above the A button, that way you don't have to reach way down for 1 & 2 (but still have 1&2 for horizontal play), and that would bring the controller into parity in terms of numbers of buttons

Monster Hunter: pissing me off since 2010.










