heres is where it was originally posted
http://www.nintendoeverything.com/?p=21290
just wished TC sold more
heres is where it was originally posted
http://www.nintendoeverything.com/?p=21290
just wished TC sold more
Anyone have an idea of the breakeven sales point needed for The Conduit?
Hardware is only a means to enjoy great games!
Sega does what other third parties don't?
It doesn't sound half as cool as the original slogan, but oh well.

I wish the Conduit was more fun.
It was certainly a good first effort from HVS, but the single player is lame, and while the multiplayer does make it a worthwhile purchase, it seems slightly redundant with only online multiplayer. Imagine if the game was on PC, everything but the control scheme could be the same or better, and it would look like utter crap compared to the available competition.
It needed to take more advantage of the console it was on, and I mean in terms of design. The Wii is not a console you largely play on your own in a quiet room, it's a social console you play in the living room with your family/mates etc.
Here's hoping the Grinder proves me right in this.
A game I'm developing with some friends:
www.xnagg.com/zombieasteroids/publish.htm
It is largely a technical exercise but feedback is appreciated.
| moondeep said: Anyone have an idea of the breakeven sales point needed for The Conduit? |
Given the advertising in the States I'd guesstimate that it'll need over 300,000 sales to make a profit, and I can see it doing 1m+ in lifetime sales. It'll probably do 500,000+ by the end of the financial year imo.
I have not had a chance to play the Conduit, so I can't really speak to it.
That being said, what is appears that Sega is doing is trying to build a market for a certain type of fare on the Wii. By publishing more "mature" fare, it is quickly becoming the publisher of note for that type of game. So it is a long-term strategy which could pay-off (and by that I mean pay money), if Sega sticks to it and continues publishing such titles -- which should improve in quality as companies develop more and play with the graphics more.
Mike from Morgantown
I am Mario.I like to jump around, and would lead a fairly serene and aimless existence if it weren't for my friends always getting into trouble. I love to help out, even when it puts me at risk. I seem to make friends with people who just can't stay out of trouble. Wii Friend Code: 1624 6601 1126 1492 NNID: Mike_INTV |
| mike_intellivision said: I have not had a chance to play the Conduit, so I can't really speak to it. That being said, what is appears that Sega is doing is trying to build a market for a certain type of fare on the Wii. By publishing more "mature" fare, it is quickly becoming the publisher of note for that type of game. So it is a long-term strategy which could pay-off (and by that I mean pay money), if Sega sticks to it and continues publishing such titles -- which should improve in quality as companies develop more and play with the graphics more. Mike from Morgantown |
Well, Sega released House of the Dead: Overkill in America, then Madworld outsold it. Then Sega published The Conduit in America, and that outsold Madworld.
They aren't selling 9 MILLION COPIES A MINUTE!!!!!, but sales are progressively getting better. If you check the Wii charts in general for the 'important'* games, they are doing kind of good.
*Important means: Sega, Capcom, THQ, Activision, Ubisoft, (insert your favorite here)
Leatherhat on July 6th, 2012 3pm. Vita sales:"3 mil for COD 2 mil for AC. Maybe more. " thehusbo on July 6th, 2012 5pm. Vita sales:"5 mil for COD 2.2 mil for AC."
S.T.A.G.E. said:
Too bad the Wii has few gamers.
Did you reach to the limits of your intellect for that comment?
SaviorX said:
Well, Sega released House of the Dead: Overkill in America, then Madworld outsold it. Then Sega published The Conduit in America, and that outsold Madworld.
They aren't selling 9 MILLION COPIES A MINUTE!!!!!, but sales are progressively getting better. If you check the Wii charts in general for the 'important'* games, they are doing kind of good.
*Important means: Sega, Capcom, THQ, Activision, Ubisoft, (insert your favorite here) |
Good points. This supports what I said -- Sega is building a market (and appears to be doing a successful job at it).
My concern would be that if somebody starts worrying about quartelry reports, then the long-term strategy gets put in the dumper. Of course, that would be the American way of doing business. (This is a crack on American business' over-emphasis of short-term results, not anything else).
Mike from Morgantown
I am Mario.I like to jump around, and would lead a fairly serene and aimless existence if it weren't for my friends always getting into trouble. I love to help out, even when it puts me at risk. I seem to make friends with people who just can't stay out of trouble. Wii Friend Code: 1624 6601 1126 1492 NNID: Mike_INTV |
mike_intellivision said:
Good points. This supports what I said -- Sega is building a market (and appears to be doing a successful job at it). My concern would be that if somebody starts worrying about quartelry reports, then the long-term strategy gets put in the dumper. Of course, that would be the American way of doing business. (This is a crack on American business' over-emphasis of short-term results, not anything else).
Mike from Morgantown |
That's the reason so many companies lose money- lack of a long-term focus. However, I recently read an excerpt from an article on GoNintendo and it seems publishers are coming around, and getting a much better grasp of how the Wii operates, along with developers.
Long-term gain is the name of the game. The future! lol
Leatherhat on July 6th, 2012 3pm. Vita sales:"3 mil for COD 2 mil for AC. Maybe more. " thehusbo on July 6th, 2012 5pm. Vita sales:"5 mil for COD 2.2 mil for AC."