I find it funny how some people say it will never happen when several posts above them have already given a very recent example.
The rEVOLution is not being televised
I find it funny how some people say it will never happen when several posts above them have already given a very recent example.
The rEVOLution is not being televised
Tiger Woods and Gram Slam Tennis have been mentioned. I'll mention Codemaster's new Formula 1 games. Coming 2009 to Wii and PSP, 2010 to HD platforms once they've made all those high-res textures and high-res polygons.

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| famousringo said: Tiger Woods and Gram Slam Tennis have been mentioned. I'll mention Codemaster's new Formula 1 games. Coming 2009 to Wii and PSP, 2010 to HD platforms once they've made all those high-res textures and high-res polygons. |
Shaun White Snowboarding: Road Trip is another game with more effort put into the Wii version. The XBOX 360 and PS3 versions were just thrown together to make it a multiplatform game.
Aren't there quite a few multiplatform PS2/Wii games that were mainly developed on the Wii?
I'm more concerned on when multi platform games will hit the Wii in the first place, let alone it being the lead platform.
I thought Wii was already the leading platform of Wii/PSP/PS2 multiplat games?
PS3/PC/X360 is another level... your "marginally better" res is already a 50% pixel increase, let alone texture resolution increase, particles, AI, physics etc...
| Words Of Wisdom said: Aren't there quite a few multiplatform PS2/Wii games that were mainly developed on the Wii? |
Well, the Wii is obviously more powerful than the PS2.
The thing is, even on a graphically intensive game like Modern Warfare 2, it would be more economical to lead with wii, because you can just stop Wii texture advancement at a set point, and continually add detail to the wii textures for usage on the HD consoles. Things work better if they are designed with the wii in mind,(that is, developing textures for the wii, then increasing detail, allowing the wii to have custom textures), since if you are going to continually add detail anyway, having something that is at native resolution is better than downgrading the hi-rez textures to 480p.
never, it would have happened by now. also sales of madworld, conduit etc point to even less 3rd party support in the future
| blackbird3216 said: The thing is, even on a graphically intensive game like Modern Warfare 2, it would be more economical to lead with wii, because you can just stop Wii texture advancement at a set point, and continually add detail to the wii textures for usage on the HD consoles. Things work better if they are designed with the wii in mind,(that is, developing textures for the wii, then increasing detail, allowing the wii to have custom textures), since if you are going to continually add detail anyway, having something that is at native resolution is better than downgrading the hi-rez textures to 480p. |
good one 
anyways...graphics aside...it cant provide the same experience...thats why generally multiplatform games on the wii arent much like their counterparts at all.
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