The thing is, even on a graphically intensive game like Modern Warfare 2, it would be more economical to lead with wii, because you can just stop Wii texture advancement at a set point, and continually add detail to the wii textures for usage on the HD consoles. Things work better if they are designed with the wii in mind,(that is, developing textures for the wii, then increasing detail, allowing the wii to have custom textures), since if you are going to continually add detail anyway, having something that is at native resolution is better than downgrading the hi-rez textures to 480p.







