| JEDE3 said: You honestly think if the problem you are referring to was as widespread as you are making it out to be that Sony would put them in now? I think what you are saying is true but I think the problem has passed. |
I think they are trapped just like MS and nintendo and cant escape. MS and sony both are probably paying more for chips then they anticipated, and the chips are living up to the power produced but not expected power consumption reduction roadmap. every time there is a fab change both companies hurt tremendously for probably 9 months, heck they may even hold back on pushing new units out, in which case they rely on old units they have built up whcih comes with two liabilities shortages and added cost for storage.
I also think this is why we will not see as many fab shrinks from nintendo cause the cost to benefit just does not make since even though there is the potential to get 2 chips for every one out of the same fab in the long run it will hurt the short and mid term supply far too much
also of note there has been an increase in performance of same clock speed chips in PPC linage when size was reduced not much, but over 2 shrinks can be as much as 10%. this was never a problem in desktop computing or server computing, but i wonder if it could be a problem if there are 2 more shrinks with home consoles.
edit... "To guarantee the proper operation of existing gaming software, the exact cycle-by-cycle machine behavior, including operating frequency, must be preserved." from ars seems like IBM is working to remove this problem, damn id like to see the white papers to see the changes they make to keep this possible
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