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Forums - Sony - Studio Liverpool : SPUs are godsend

http://www.eurogamer.net/articles/digitalfoundry-wipeout-hd-fury-interview

Digital Foundry: Can you give us some firm examples of how you leverage the power of the SPUs in WipEout HD? Can you offload some of the work traditionally done by the GPU onto the SPUs in order to get faster performance?

Studio Liverpool: Definitely, the SPUs are a godsend. We offloaded as much as we could onto the SPUs: physics collision, particle simulation, dynamic lighting, audio, data decompression and particle and trail rendering. We also made good use of the PS3's Edge tools which utilise the SPUs.

As well as relieving the GPU, in WipEout HD the SPUs perform almost all of the CPU's rendering operations such as inserting commands to set render state, set up shaders and issue geometry rendering commands.

Digital Foundry: Can you go into more depth on what advantages the Edge tools give you and how you deployed them in WipEout HD?

Studio Liverpool: We used Edge Geometry for triangle culling to dramatically reduce the vertices we need to process, and because it's a framework it's possible to add our own additional effects during this stage - all of the dynamic lighting effects are computed by the SPUs on the vertices that passed the visibility checks. WipEout HD supports up to 256 of these lights of any size (although it's rare to have more than a few active at once). They have since added Edge Post which provides greater support for SPU implemented framebuffer post processing effects.

 

I suggest every reads a whole interview as it is extremly interesting read about 720p vs 1080p rending and they also talk about dynamic horizontal resolution in Wipeout.

And it also pretty much confirms that it is only lazy development that stops third parties from utilising spus to the full.



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Lazy developers should be ashamed of themselves!



Hmmm maybe those devs havn't figured out how to take advantage of ps3 yet and still figuring it out......doesn't mean their lazy and not trying at all



Is it Studio Liverpool that make the Singstar games? If so i wonder if they are going to make an online battle mode for the game... That would be cool, having a sing-off against someone on another PS3 i mean they can do it with buzz anyway!



*cough* Valve *cough*



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Studio Liverpool? hmmm... I forgot what they're making... they're the dudes who gave us the awesome MediEvil back in the PS1 days.

Developers who don't take advantage of the PS3's capabilities are not so much lazy as they are unfamiliar with hardware that's different from what they're used to.



Squall_Leonhart said:
Is it Studio Liverpool that make the Singstar games? If so i wonder if they are going to make an online battle mode for the game... That would be cool, having a sing-off against someone on another PS3 i mean they can do it with buzz anyway!


they are VERY talented , but no they made Wipeout not Singstar

see here. they made alot of games , though they are most famous from their old logo that they changed.



Ah! Psygnosis! Wipeout and Destruction Derby!



Xen said:
Studio Liverpool? hmmm... I forgot what they're making... they're the dudes who gave us the awesome MediEvil back in the PS1 days.

Developers who don't take advantage of the PS3's capabilities are not so much lazy as they are unfamiliar with hardware that's different from what they're used to.


The laziness part comes into play when they don't bother to learn how to get the most out of the ps3.



kowenicki said:
so these guys, that work for Sony, say its easy and wonderful.... and independent developers making multiplats say it isnt easy... shocker.


oversimplification which distorts the truth imo.