Slimebeast said:
wholikeswood said: Hehehe, I'm amused at Slimebeast's deluded belief that the average Sony 1st party title loses money.
Industries differ; there's no way marketing for a game is as much as 50% of the title's budet (notable exception being Halo 3).
Also, in general throughout your posting, you just pull figures from your arse and even at times don't follow your own logic.
You suggest Pacific Rift had a budget of $15 million (lol - it was Motorstorm 1 in a jungle setting) and then suggest that its marketing was $10 million (lol #1 - it was not marketed heavily at all, lol #2 - that's not even following your own ridiculous "50% rule").
Oh, and really pointless suggesting that Warhawk didn't at least break even. Hardly the most expensive game ever created, and even without PSN sales and with poorly-tracked disc numbers we know it passed the half million mark (and all PSN and disc combined, I'd be confident of ~ 1 million).
Only Lair was a real stinker, and even then, if we estimate EU sales, it probably broke 500k... |
Well, lol@you for believing that every Sony game including Lair made a profit.
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I didn't say that every Sony game turned a profit, and I certainly didn't say that Lair turned a profit.
Please don't put my words in my mouth.
As it stands, Lair is off the top of my head the only one where it's unclear as to whether they made a small loss or scraped more or less even.